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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? 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"I torture myself over every last detail": Stardew Valley's creator is having a real time of it with Haunted Chocolatier's recipe book interface Valve's Steam Machine gets competition in the "Stim Machine", a cheeky French PC box that's already reportedly been re-named Deep and volatile Terraria-style factory sim Sandustry hits early access in August, Hooded Horse announce How to survive the memory shortage crisis: a PC owner's guide Creative Assembly confirm Total War: Medieval 3's starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empires Clutch doesn't look like just a Forza Horizon clone, judging by its first lengthy livestream, though I'm concerned it might spread itself too thin "Once Darth Vader came for you, you were just going to die": We could have had an MMO about Jedi refugees hiding from the Empire, if Star Wars Galaxies had gone differently South of Midnight studio Compulsion Games are allowing staff to openly seek new jobs ahead of possible Xbox layoffs, according to report A year on from its launch, former Blizzard devs' Wildgate only has one last update left, but it's not shutting down Punch a buff frog and try not to let it hit you back with its massive tongue in the frenetic BREKEKEKEX
Exodus' character creator won't let you totally mess up its protagonist's "established look" with nose and brow slider chicanery, but you can still pick a beard
Mark Warren · 2026-07-01 · via Rock, Paper, Shotgun

No Oblivion-esque monstrosities in Archetype's space RPG

Jun Aslan and some mates in mech suits in Exodus.
Image credit: Archetype Entertainment

If you were planning to spend hours making sure your chin looks just right and ensuring your eyes aren't too close together when you fire up Mass Effecty sci-fi RPG Exodus, I've got bad news. Rather than a slider-based character creator with ten million sliders controlling the likes of cheek yaw and ear curvitude, devs Archetype Entertainment have decided to set the majority of protagonist Jun Aslan's face in stone to make him a more defined person, leaving only the likes of hair and tattoos for you to muck about with.

The Wizards of the Coast-backed studio revealed this info in their June community update post on Reddit. "As we continue to reveal more about our game, we want to be upfront and transparent with you about where character customization stands," they wrote. "This has been a long journey, and along the way, we made a creative decision to build a more defined character."

"Our customisation feature set is focused on curated options rather than a full slider-based character creator. This means Jun will have a more established look, with options including hairstyles, facial hair, hair color, eye color, makeup, and tattoos."

The studio plan to show off some of this hair and makeup customisation in action over the coming months, in the hopes of demonstrating that despite not having control over the width of his nostrils, you'll still be able to bring a splash of your own style to the spaceboy. Personally, unless I'm deliberately trying to make something hilariously hideous, I personally tend not to get too far into the nitty-gritty of character creators with hundreds of sliders, mainly out of fear I'll do something then come to realise at the 50 hour mark it makes my person look tremendously wonky from one particular angle. There are also never any good noses, because for some reason picking the thing that sticks out of the middle of your face makes its presence seem really weird all of a sudden.

So, I can't see being limited to slapping a funky hairdo and moustache on Jun being too much of a problem for me, but can certainly see why folks who're more confident in their brow manipulation could well be disappointed.

In the end, how this decision ends up looking in hindsight will likely come down to how people take to the defined aspects of Jun's personality. It might be an extreme example given how beloved he is, but to my knowledge folks rarely complain about not being able to move Geralt's eyebrows around without mods whenever they fire up The Witcher 3.