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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? 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Edit news: GTA 6 devs have to opt-out of crunch, claim Rockstar North insiders, because it's baked into their contracts
Edwin Evans-Thirlwell · 2026-07-01 · via Rock, Paper, Shotgun

Sources speak up about pay gaps, withheld bonuses, and overtime

An image of Boobie Ike, a bearded Black man with a gold neck chain, having a drink in a bar of some kind, from GTA 6.
Image credit: Take-Two Interactive

Three current Rockstar employees in the UK have accused the Grand Theft Auto 6 studio of effectively baking crunch into their contracts, overseeing a widening gender pay gap, and weaponising bonuses to make workers more compliant, in a new report. It comes as Rockstar gear up for the much-trumpeted console release of GTA 6 this November.

The employees in question are part of the newly founded Rockstar Game Workers Union, who are currently pushing for voluntary recognition by Rockstar. They've been speaking to Game Developer about life inside the studio, but have chosen to remain anonymous to avoid reprisal.

For clarity, the sources are not part of the group of devs who are currently taking legal action against Rockstar after being fired last year for "gross misconduct", in an alleged instance of "union-busting". We interviewed a few of those developers on the picketline.

Game Developer's sources make a range of claims. For starters, they accuse Rockstar of a lack of transparency, predictability or fairness around pay, alleging that a substantial portion of compensation takes the form of bonuses that can be either a "windfall" or "considerably less than expected for the year", as one source explained.

Apparently, bonuses can be docked based on "completely subjective or retroactive criticisms", sometimes dropping compensation below the market rate for adjacent industry work. According to one of the sources, "a fifth of your salary could be withheld without any justification or based on a single surprise factor." The source also says that career progression at Rockstar can be "completely discretionary". As a result of this and the inconsistent pay, workers may feel "they have to be as pliable as possible to their boss's whims".

Sources also claim that Rockstar's gender pay gap has widened, as initiatives to address this have been abandoned, and that nightshift workers no longer get any extra benefits. In general, one source alleged, "there are those receiving excellent pay for their work and are grateful, and there are certainly those that are woefully underpaid".

If all this seems pretty dire, the nastiest accusation, to my eye, involves how Rockstar management may dance around the topic of mandatory overwork. "Crunch is prevalent enough that the company built into our contracts, as standard, an opt out of the Working Time Regulations that stops your employer being able to ask you to do more than about 10 hours extra each week," a source told Game Developer.

"The union successfully ran a campaign to inform people they could opt back in to the regulations at any time," they went on, "which resulted in Rockstar management simplifying the process and removing the obligation to meet with HR. Part of the problem with crunch is that there is not an agreed definition, and now it seems the company thinks that offering specific and limited compensation as an incentive for overtime means it no longer qualifies as crunch."

According to Game Developer's contacts, levels of crunching vary hugely between departments at Rockstar, with some teams unaware how hard their colleagues have it.

The union workers also accuse Rockstar of hypocrisy with regard to the curtailing of remote or hybrid working provisions, with company leaders still able to alternate between home and the office while their subordinates are drummed into full time office attendance.

The newly founded Rockstar union hope to haggle all this out with studio leadership, should Rockstar decide to formally recognise their existence. Meanwhile, Rockstar's parent company Take-Two Interactive have sent Game Developer a statement about the accusations above. Here it is in full:

"We strive to make the best games possible by giving our talented teams world-class work environments and ongoing career opportunities. We have fostered a culture which is focused on teamwork, excellence, and kindness, and where we support and reward the team across all levels of the business through competitive compensation and benefits policies. We are proud that as a result, our employee retention is well above the industry standard. We have received a request from a union seeking to discuss voluntary recognition. We value an open and constructive dialogue with all stakeholders and will arrange to meet."