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Doom devs id Software were reportedly kicking around ideas for a new Perfect Dark, a John Wick-inspired game, and multiplayer demonslaying prior to layoffs New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? 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Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts
Julian Benson · 2026-07-07 · via Rock, Paper, Shotgun

Back to the drawing board

The Thieves Guild in Elder Scrolls Online Season One
Image credit: Xbox Game Studios / Zenimax Online Studios

Yesterday brought the news that Microsoft were cutting 1600 staff, spinning out four studios, and finding a further 1600 jobs to cut in the year to come. Xbox CEO Asha Sharma said in an email to staff that she was "making reductions" and "shifting investment to focus on higher priority projects".Today, we're starting to learn what those cuts mean for the teams that Xbox retained, and the projects they were working on. The most public and immediate of these is Elder Scrolls Online.

In January, Zenimax Online Studios, the makers of Elder Scrolls Online, announced they would be ditching yearly expansions and moving the MMO to a seasonal release model. The team were just two days ahead of releasing Season One when Xbox hit them with layoffs so severe the release roadmap needs to be rebuilt.

In a post to the MMO's forums, Jessica Folsom, associate director of community, explained that the launch of Season One would go ahead but "Looking beyond Season One, the roadmaps we previously shared will be shifting."

Folsom couldn't say when that new roadmap would be released, only that the team "want to take the time to evaluate the work in front of us and then lock down an updated schedule."

At the time of the announcement of seasons, Elder Scrolls Online's executive producer Susan Kath stated the shift wasn't a result of 2025's layoffs, telling me "Seasons is not in any way a response to that. We kicked off the Season work at least 12 to 14 months ago. We started making the changes in the team to move in this direction, knowing that this was our intent."

Kath said the team realised releasing chapters every 18 months was too slow a cadence of new content to keep their audience entertained. Along with a shift to more frequent releases, with new seasons coming every three months, the team hoped to be more communicative of their plans. The roadmap they published in January covered a year's worth of updates.

However, according to one developer impacted by yesterday's layoffs, the cuts have impacted half of the MMOs active development team. A growing list of staff known to have left the studio paints a picture of how wide the cuts have been: writers, designers, programmers, artists, community managers, producers, operations managers, and many more.

In January, Zenimax Online Studios explained how much fundamental work was required to overhaul the Elder Scrolls Online, updating the 12-year-old MMO. Now those issues are laid bare but the team doesn't have the resources to commit to their original plan to deliver those fixes. Yesterday's cuts have left the team remaining at the studio in an extremely difficult, potentially impossible position.

Over the past few months, as rumours of Xbox's restructing plans trickled out and Sharma gave interviews and made statements at different events, the picture that was forming was one of focusing on series that sell. Halo. Gears of War. Fallout. The big games in the Xbox stable. However, one of the largest series Xbox owns is the Elder Scrolls. So it is distinctly strange at a time where their stated aim is to double down on a series where The Elder Scrolls 6 is still a long way off, that they would apply such sweeping cuts to the only team putting out new Elder Scrolls material.