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Rock, Paper, Shotgun

New Vegas devs Obsidian are reportedly working on a new Fallout game, and only Microsoft could make news I've waited half my life for taste this bitter Well, at least one good thing's come out of Destiny 2's demise: lob tomatoes at ex-Bungie CEO Pete Parsons' car collection in this fan-made boss battler Assassin's Creed Black Flag Resynced can run smoothly aboard both Steam Deck and Steam Machine - with the right settings Become King Dracula's personal vamp-assassin in Vampirium: 1997, an immersive sim Bithell Games are launching into Steam early access soon Xbox boss Asha Sharma pins layoffs on Phil Spencer's regime spreading the company "too thin", while claiming a "a healthy Xbox" could weather the RAM storm Cat Mail Co. is a cosy game where you run a post office for cats, and I wish it let me snoop into their private lives "A mentor and an inspiration to many": Skywind devs pay tribute to modder Kettlewitch, whose death has left another Skyrim mod's future up in the air Assassin's Creed Black Flag Resynced review - a great pirate game swaps the ups and downs of old Assassin’s Creed for the ups and downs of new Assassin’s Creed Get spirited away to a weird, scary version of a Japanese town and take pictures of the oddities you find in SOMBRAS: negative frames "This has got to be the most awesome toaster ever": Saber on building upon hits like Warhammer 40,000: Space Marine 2 Cyberpunk Edgerunners' Lucy finds herself in yet another crossover, this time in an upcoming Apex Legends event Subnautica 2's first proper update is coming tomorrow, bringing in much needed creature behaviour changes and more Appa is a gorgeous, surreal card game about grieving siblings where every move your opponent makes can be reacted to Left 4 Dead lives on in The Mound: Omen of Cthulhu, a Lovecraftian extraction game from the creators of Zeno Clash After split with Xbox, Hitman developer IO will "continue to develop" Project Fantasy independently, but they're closing their Istanbul Studio "I know how devastating it is, and my heart's with all of you": Doom's John Romero responds to id Software reportedly losing half their team While several Xbox studios regained independence or found new owners yesterday, Arkane's staff must negotiate their own future Xbox's layoffs come with a push to focus on series like Fallout, so naturally New Vegas devs Obsidian have reportedly lost around a quarter of their staff Xbox layoffs mean that Elder Scrolls Online's roadmap is "shifting" just two days before Season One's release... the plan put in place for the MMO after the last round of cuts "It's much further along than we originally planned": Fallout: London modders say work on their next game is going "swimmingly", despite DLC delays Doom, Quake and Wolfenstein games will still reportedly be worked on at ZeniMax following Xbox cuts, despite pivot towards Fallout and The Elder Scrolls Xbox are parting ways with Double Fine, Arkane, Undead Labs, Compulsion, and Ninja Theory in the course of thousands of layoffs Stop judging games by their sales figures, says Tekken's Katsuhiro Harada: “That’s exactly what you’d expect from someone who’s never actually developed games" This week in PC games: Stardew Valley plus vampires, a lavish gamebook RPG, and Assassin's Creed Black Flag Resynced, finally Marvel Tokon: Fighting Souls is suffering similar PSN region locking woes to Helldivers 2, with 132 countries barred according to Steam's backend "Smuggle chainsaws onto the pitch": What Blood Bowl's new publisher thinks the World Cup can learn from Warhammer The Sunday Papers Object Impermanence is a puzzle game where the moment you look away from something, it stops existing Man a gate and keep out people, chickens and unknown horrors alike in the Paper Please-esque Dreadwoods Gatekeeper Build a medieval castle piece by piece and then defend it from enemy knights in the city builder and RTS Bergfried After spending more than a decade in early access, robotic survival game Scrap Mechanic enters 1.0 later this month Dragon Age writer David Gaider's next game is a light-hearted heist RPG, if he can get the funding for it Now is the winter of your discontent, console blaggards: the RPS team reflect on PlayStation going digital-only What are we all playing this weekend? Well, Professor Pippin Barr, you've done it again: you've ruined chess Slay the Spire 2 gets 15 powerful new multiplayer cards, while making life easier the first time you install a mod Final Fantasy 7 Revelation is getting a "Story Expansion Pass" amid a heap of DLC to help it wrap up the remake trilogy, leaked store listings suggest Assassin's Creed Black Flag Resynced promises smooth handheld sailing with Steam Deck and Steam Machine verification I love being a cultist in Feed the Pit, and not just because I get to throw scummy stock-brokers into a toothy vortex Relic announce a new Company of Heroes RTS, a wave defence roguelite for strategy buffs who don't have time to fight a whole World War Feed a ravenous landlord daily buckets of scrap to stop them seizing your belongings, as Rust's latest update adds terrifyingly realistic apartment renting "I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure Ithaca is a road trip RPG about climate resistance and dealing with the hostage you have in your trunk That's a bummer: Frictional's Soma follow-up Ontos has been delayed into 2027 Seoul-set MMO shooter Cinder City halves its RAM requirements, after initial specs listed 64GB of memory The Video Game History Foundation calls on the ESA to offer "meaningful solutions" for preserving digital-only games "You can literally reroute a river into a desert and cause it to bloom": Star Wars Galaxies lead says of his new sandbox MMO Stars Reach Flask is a grim brew of homunculus autobattling and hand-drawn alchemy, and it’s got a new demo on Steam Valheim 1.0 won’t update the survival game’s sparse oceans, reveal devs Iron Gate, who add it’s "too soon to say" how long post-release updates will continue Onimusha: Way of the Sword release date pushed forward, its devs deciding they'd rather fight vampires than cosmic entities and Scottish horrors New Fallout 4 quest mod starring an iconic Elder Scrolls voice actor has you solve an eccentric gang war over a long-dead starlet's vault of mysterious goodies Subnautica 2 legal battle ends with reinstated CEO stepping down, as Krafton and Unknown Worlds founders agree settlement Lullabies Made of Static is a quieter, slower, but still quite welcome addition to PC gaming's brutalist walking sim canon Grand strategy game Terra Invicta is getting two new scenarios - 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"I torture myself over every last detail": Stardew Valley's creator is having a real time of it with Haunted Chocolatier's recipe book interface Valve's Steam Machine gets competition in the "Stim Machine", a cheeky French PC box that's already reportedly been re-named Deep and volatile Terraria-style factory sim Sandustry hits early access in August, Hooded Horse announce How to survive the memory shortage crisis: a PC owner's guide Creative Assembly confirm Total War: Medieval 3's starting factions, pegging out a complex world of schemers and killers, feudal giants and emerging empires Clutch doesn't look like just a Forza Horizon clone, judging by its first lengthy livestream, though I'm concerned it might spread itself too thin "Once Darth Vader came for you, you were just going to die": We could have had an MMO about Jedi refugees hiding from the Empire, if Star Wars Galaxies had gone differently South of Midnight studio Compulsion Games are allowing staff to openly seek new jobs ahead of possible Xbox layoffs, according to report A year on from its launch, former Blizzard devs' Wildgate only has one last update left, but it's not shutting down Punch a buff frog and try not to let it hit you back with its massive tongue in the frenetic BREKEKEKEX
We're making some changes to the RPS Supporter Program, all of them good
James Archer · 2026-07-09 · via Rock, Paper, Shotgun
A sea of repeating RPS logos.
Image credit: Rock Paper Shotgun

Starting... uh, last week, we’re making a bunch of improvements to the RPS Supporter Program, the super-special subscription service through which impossibly cool RPS readers can support our writing and reporting directly. The catch? Ha ha! There isn’t one.

Before getting into the details, I hope you’ll permit me some context dumping, because my god some of this stuff has been bothering me for ages. It’s probably not a secret that the RPS crew, particularly on the editorial side, have had to stretch ourselves in recent times. One of the casualties of that has been the Supporter Program, as re-focusing our attention elsewhere has meant fewer exclusive articles and a general lack of housekeeping. Through occasional inspiration and Sin Vega’s excellent Scout Report series, we’d kept to the letter of our promise for fresh Supporter articles every week, but for a while now, it’s felt like we’d only found time for this bare minimum.

That had to change. Besides the beancounting, business-o-fact that a minimal offering would do little to attract new subscribers, we should absolutely be providing more to existing Supporters: those who can get the vast majority of RPS writing for free, and are generous enough to fund us anyway. To that end, here’s what you can expect from the Program going forward:

More Supporter-exclusive posts, in general

Supporters on the Premium tier will now see more frequent posts for their eyes only, beginning with last week’s double-hit of Sin-scribed Crabmeat impressions and my ode to a magnet. Expect additional insights and nonsense from a wider range of the RPS Treehouse, on a wider range of topics, as well as continued indie game spotlights from Sin herself.

Likewise, we’re also going to revive the ancient practice of reposting older Supp posts so that they’re free to read for everyone. This won’t be the case for every single exclusive, not least because some of them will be related to time-specific events that would make them a bit weird to read 12 months later. But we will be taking a curated approach to these, so non-subscribers can get a taste of our finest Supporter words..

Even more ad-free browsing than the previous ad-free browsing

Hiding ads has always been a key perk to being an RPS Supporter, though until last week, we didn’t have the backend tech in place to extend this to the more recent development of sponsored content. Now, we do. If you’re logged into RPS with your Supporter account, you should never see sponsored content (unless you find and click a direct link to it), and if you do, you can email Julian to get it fixed. And, of course, both the Standard and Premium tiers will continue to get the same ad-free browsing they’ve had for years.

Letters from the Editor, for real this time

This dates waaaaaaaay back before our current staffing levels, but no, we have not been posting monthly Ed letters when we really should have been posting monthly Ed letters. Julian and I will be sharing the duty of fixing that, making sure Supporters are the first to hear of any interesting RPS gossip, explanations of our thinking behind certain projects, or just how everything’s been going lately. Hopefully that sounds agreeable, though you might have to forgive the detail of neither of us having the job title of Editor.

Cut content and behind-the-scenes looks

While much of this whole refresh deal is about bringing back Ye Olde Ways of the Supporter Program, we also want to do something new, as well as a bit different from what you might get from other games site subscriptions. Chief among these will be more BTS-style articles, which will come in addition to the aforementioned boost in exclusive, more conventionally game-focused features. These posts will either reveal a glimpse of how the RPS sausage is made, or reconstruct the cutting-room-floor scraps that some of you sickos actually like reading.

More regular roundups, in case you missed all that

At the end of each month, we’ll gather up all the Supp-exclusive articles we’ve posted into a convenient list, readable by anyone (and not unlike this). Supporters, you’ll get a handy one-stop recap of any pieces you may have missed, and Supporters Yet to Be... well, I mean, just look at all this rad shit you’re missing.

Pricing for both the Standard and Premium tiers will remain unchanged, and while that’s all the confirmed improvements we have to share right now, they aren’t necessarily the only ones that could be made in the foreseeable future. I'll be running a survey to, among other things, find out what you want from the Supporter Program, and am also investigating the possibility of more game/item code giveaways as well. We’re operating in a very different industry to the one where we could extract hundreds of free games from publishers on a regular basis, but while I can’t promise to secure this perk, I do promise to try*.

It’s a pleasure and honestly kind of a relief to be sharing this news; several of these changes I pitched to management almost a year ago, and it’s exciting to see them finally take shape on the site. More than anything, I hope Supporters appreciate them, a fraction as much as we appreciate the patronage. Not signed up? You too can support us here.

*Nowt I can do about discounts on RPS merch, mind. That Teespring store is deader than an entire asset library of Bethesda skeletons.