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I’ll have the last article in the series on Maxis Software for you next week. Today, I’m happy to say that the new ebook, covering the historical year 1999, is available, and on a far more timely basis than the last one at that. My thanks go to Richard Lindner, for developing the scripts that produce it, and to my hiking buddy Stefaan Rillaert, for modernizing them slightly and adapting them to run on Linux instead of Windows.
As always when we finish out another year of history, here’s a sneak preview for you of what I have planned for the coming year.
Looking back over my last list, I see that I managed to do a reasonably good job of keeping my promises for a change. One exception is Discworld Noir, which gets pushed into the adventure article above. Another is The Longest Journey, which didn’t reach markets beyond Norway until 2000 or later, so it fits fine here instead. As far as Metal Gear Solid goes… I tried, folks. I really did. But I found it impossible to take seriously in any sort of way. If I wrote about it, I’d just spend all my time making fun of it, and that would just make those of you who enjoy this Japanese console aesthetic hate me even more. I’m sorry, Solid Snake fans. It’s not you, it’s me.
As usual, last-minute suggestions for year 2000 and pitches for things you’d like to see in future years are welcome. I can’t promise to act on all of them, but I will take them all under advisement, within the boundaries of scheduling, personal interest, expertise, and how non-boring I feel I can make any such articles.
If you’ve been enjoying my writing and like what you see above, please do thinking about becoming a Patreon patron if you haven’t already. You have free rein to choose any pledge level you’re comfortable with, from as little as $1 per article (which works out to $2 per month).
Speaking of which: it looks like I am going to be forced to switch over from per-article to monthly billing within the next months, thanks to a policy change at Patreon. I hope — and think that I have good reason to believe — that this will be a distinction without a difference, as I’ve been publishing two articles per month religiously for quite some years now. So, your new monthly rate will be either double your current per-article pledge or your monthly spending cap, whichever is smaller. If I ever can’t give you two article in a month under the new regime because real life gets in the way in some sense, I still have the option of pausing billing completely for a month. I will certainly never allow you to be charged for content which I cannot deliver.
But I’ll be talking with you patrons some more soon on this somewhat annoying topic. In the meantime, thank you for your support, in whatever way you provide it. I wish you all a great rest of the summer. Stay real, stay safe, stay outside as much as possible, and (particularly if you’re here in Europe) stay cool! See you next week with a monster of an article on The Sims…
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