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John D. Cook

DNA sequence alignment and Delannoy numbers Distinguishing variables from parameters Silver Rectangles and the Ways of Kings Derivative equals inverse Who you gonna believe: Grok or the docs? Brace expansion tree When will the decimals in a/b repeat? Height of harmonic numbers Writing down harmonic numbers Hart’s theorem Incircles and Excircles of Pythagorean triangles Regular expressions that work “everywhere” Consecutive Pythagorean triangle sides The Star Trek lemma Lobachevsky’s integral formula Queens on a prime order board All pieces on a 6 by 5 board Formalizing a ring theorem with Lean 4 and Claude Partial fraction decomposition Three examples suffice Testing pentagonal numbers Quaternion Rotations, Claude, and Lean RSA munitions T-shirt Solving a chess puzzle with Claude and Prolog Formally proving a calculation with Claude and Lean Pulling on a thread Aitken acceleration before Aitken The Laplace limit A crank formula for π From Kepler to Bessel Mr. Bessel’s eponymous functions
Writing Prolog with ChatGPT
John · 2026-06-16 · via John D. Cook

A few days ago I wrote about using Claude to solve a chess puzzle by writing Prolog code. This morning I tried a similar chess puzzle with ChatGPT. The task is to place a queen, king, rook, bishop, and knight on a 4 by 4 chessboard so no piece attacks another.

Of course there’s not a lot of market demand for solving chess puzzles, but there is demand for solving real-world problems that amount to logic puzzles. Experiments with chess puzzles suggest writing Prolog with LLM help might be pleasant. The syntax of Prolog can be a little odd, but the LLM handles that. And because Prolog has been around so long without changing much, you’d expect LLMs to be good at generating code in it. [1]

I gave ChatGPT this prompt:

Write a SWI Prolog program to solve the following chess puzzle. Place a queen, king, rook, bishop, and knight on a 4 by 4 chessboard so no piece attacks another. Print all solutions.

It produced a file chess4.pl (below) that I ran with

swipl -q -s chess4.pl -g solve -t halt

It found all 16 solutions:

Solution 1:
  queen=1-2  king=2-4  rook=3-1  bishop=4-3  knight=4-4
. K . N
. . . B
Q . . .
. . R .

Solution 2:
  queen=1-2  king=4-3  rook=2-4  bishop=3-1  knight=4-1
. R . .
. . . K
Q . . .
. . B N

...

Here’s the code.

% chess4.pl
% Place queen, king, rook, bishop, and knight on a 4x4 board
% so that no piece attacks another.

:- use_module(library(lists)).

square(X-Y) :-
    between(1, 4, X),
    between(1, 4, Y).

solve :-
    findall(Board, solution(Board), Boards),
    print_solutions(Boards, 1),
    length(Boards, Count),
    format('Total solutions: ~d~n', [Count]).

solution(Board) :-
    Pieces = [queen, king, rook, bishop, knight],
    findall(S, square(S), Squares),
    place_pieces(Pieces, Squares, Board),
    safe(Board).

place_pieces([], _, []).
place_pieces([Piece | Pieces], Squares, [Piece-Square | Board]) :-
    select(Square, Squares, RemainingSquares),
    place_pieces(Pieces, RemainingSquares, Board).

safe(Board) :-
    safe(Board, Board).

safe([], _).
safe([Piece-Square | Rest], Board) :-
    forall(
        member(OtherPiece-OtherSquare, Rest),
        non_attacking(Piece-Square, OtherPiece-OtherSquare, Board)
    ),
    safe(Rest, Board).

non_attacking(P1-S1, P2-S2, Board) :-
    \+ attacks(P1, S1, S2, Board),
    \+ attacks(P2, S2, S1, Board).

% Attack rules

attacks(king, X1-Y1, X2-Y2, _) :-
    X1-Y1 \= X2-Y2,
    DX is abs(X1 - X2),
    DY is abs(Y1 - Y2),
    DX =< 1,
    DY =< 1. attacks(knight, X1-Y1, X2-Y2, _) :- DX is abs(X1 - X2), DY is abs(Y1 - Y2), ( DX =:= 1, DY =:= 2 ; DX =:= 2, DY =:= 1 ). attacks(rook, S1, S2, Board) :- same_rank_or_file(S1, S2), clear_line(S1, S2, Board). attacks(bishop, S1, S2, Board) :- same_diagonal(S1, S2), clear_line(S1, S2, Board). attacks(queen, S1, S2, Board) :- ( same_rank_or_file(S1, S2) ; same_diagonal(S1, S2) ), clear_line(S1, S2, Board). same_rank_or_file(X1-Y1, X2-Y2) :- ( X1 =:= X2 ; Y1 =:= Y2 ). same_diagonal(X1-Y1, X2-Y2) :- DX is abs(X1 - X2), DY is abs(Y1 - Y2), DX =:= DY. % For sliding pieces, make sure no piece blocks the path. clear_line(X1-Y1, X2-Y2, Board) :- step(X1, X2, SX), step(Y1, Y2, SY), NX is X1 + SX, NY is Y1 + SY, clear_path(NX-NY, X2-Y2, SX-SY, Board). clear_path(Target, Target, _, _) :- !. clear_path(X-Y, Target, SX-SY, Board) :- \+ occupied(X-Y, Board), NX is X + SX, NY is Y + SY, clear_path(NX-NY, Target, SX-SY, Board). step(A, B, 0) :- A =:= B. step(A, B, 1) :- B > A.
step(A, B, -1) :-
    B < A.

occupied(Square, Board) :-
    member(_-Square, Board).

% Printing

print_solutions([], _).
print_solutions([Board | Rest], N) :-
    format('Solution ~d:~n', [N]),
    print_coordinates(Board),
    print_board(Board),
    nl,
    N1 is N + 1,
    print_solutions(Rest, N1).

print_coordinates(Board) :-
    member(queen-Q, Board),
    member(king-K, Board),
    member(rook-R, Board),
    member(bishop-B, Board),
    member(knight-N, Board),
    format('  queen=~w  king=~w  rook=~w  bishop=~w  knight=~w~n',
           [Q, K, R, B, N]).

print_board(Board) :-
    forall(
        between(1, 4, Row0),
        (
            Y is 5 - Row0,
            forall(
                between(1, 4, X),
                (
                    piece_at(X-Y, Board, Symbol),
                    format('~w ', [Symbol])
                )
            ),
            nl
        )
    ).

piece_at(Square, Board, Symbol) :-
    member(Piece-Square, Board),
    !,
    piece_symbol(Piece, Symbol).
piece_at(_, _, '.').

piece_symbol(queen,  'Q').
piece_symbol(king,   'K').
piece_symbol(rook,   'R').
piece_symbol(bishop, 'B').
piece_symbol(knight, 'N').

[1] I’ve played around with generating Prolog and Lean this weekend, and I’ve had better results with Prolog. The problems with Lean haven’t been Lean per se but the Mathlib library. The library is frequently refactored, which makes sense for a young language, but this makes it harder to generate and debug code.