惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

J
Java Code Geeks
博客园 - 司徒正美
博客园 - 【当耐特】
爱范儿
爱范儿
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
IT之家
IT之家
人人都是产品经理
人人都是产品经理
雷峰网
雷峰网
酷 壳 – CoolShell
酷 壳 – CoolShell
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
大猫的无限游戏
大猫的无限游戏
月光博客
月光博客
宝玉的分享
宝玉的分享
V
V2EX
S
SegmentFault 最新的问题
V
Visual Studio Blog
阮一峰的网络日志
阮一峰的网络日志
Martin Fowler
Martin Fowler
Jina AI
Jina AI
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
博客园_首页
L
LangChain Blog
D
Docker
腾讯CDC

cs.IT updates on arXiv.org

Theoretical Limits of Language Model Alignment $f$-Divergence Regularized RLHF: Two Tales of Sampling and Unified Analyses A Unified Measure-Theoretic View of Diffusion, Score-Based, and Flow Matching Generative Models When Can Voting Help, Hurt, or Change Course? Exact Structure of Binary Test-Time Aggregation When Semantic Communication Meets Queueing: Cross-Layer Latency and Task Fidelity Optimization Convexity in Disguise: A Theoretical Framework for Nonconvex Low-Rank Matrix Estimation Conditional Diffusion Under Linear Constraints: Langevin Mixing and Information-Theoretic Guarantees Sharp Capacity Thresholds in Linear Associative Memory: From Winner-Take-All to Listwise Retrieval Expert Routing for Communication-Efficient MoE via Finite Expert Banks Contextual Memory-Enhanced Source Coding for Low-SNR Communications Realizable Bayes-Consistency for General Metric Losses Leveraging Code Automorphisms for Improved Syndrome-Based Neural Decoding A Hierarchical Sampling Framework for bounding the Generalization Error of Federated Learning Dueling DDQN-Based Adaptive Multi-Objective Handover Optimization for LEO Satellite Networks The Causal Description Gap: Information-Theoretic Separations Across Pearl's Hierarchy Optimization of CV-QKD Under Practical Constraints Benchmarking Wireless Representations: High-Dimensional vs. Compressed Embeddings for Efficiency and Robustness Real-Time Text Transmission via LLM-Based Entropy Coding over Fixed-Rate Channels SwiftChannel: Algorithm-Hardware Co-Design for Deep Learning-Based 5G Channel Estimation Evolving Token Communication with Parametric Memory Network Remote Action Generation: Remote Control with Minimal Communication The (Marginal) Value of a Search Ad: An Online Causal Framework for Repeated Second-price Auctions Stabilizing Private LASSO under Heterogeneous Covariates via Anisotropic Objective Perturbation Linear-Readout Floors and Threshold Recovery in Computation in Superposition Soft Graph Diffusion Transformer for MIMO Detection Hierarchical Federated Learning for Networked AI: From Communication Saving to Architecture-Aware Design Exponential families from a single KL identity MIFair: A Mutual-Information Framework for Intersectionality and Multiclass Fairness Diffusion-OAMP for Joint Image Compression and Wireless Transmission Decoupled Descent: Exact Test Error Tracking Via Approximate Message Passing
Decidability of Non-Interactive Simulation of Joint Distr...
Badih Ghazi, Pritish Kamath, Madhu Sudan · 2016-07-15 · via cs.IT updates on arXiv.org

We present decidability results for a sub-class of "non-interactive" simulation problems, a well-studied class of problems in information theory. A non-interactive simulation problem is specified by two distributions $P(x,y)$ and $Q(u,v)$: The goal is to determine if two players, Alice and Bob, that observe sequences $X^n$ and $Y^n$ respectively where $\{(X_i, Y_i)\}_{i=1}^n$ are drawn i.i.d. from $P(x,y)$ can generate pairs $U$ and $V$ respectively (without communicating with each other) with a joint distribution that is arbitrarily close in total variation to $Q(u,v)$. Even when $P$ and $Q$ are extremely simple: e.g., $P$ is uniform on the triples $\{(0,0), (0,1), (1,0)\}$ and $Q$ is a "doubly symmetric binary source", i.e., $U$ and $V$ are uniform $\pm 1$ variables with correlation say $0.49$, it is open if $P$ can simulate $Q$. In this work, we show that whenever $P$ is a distribution on a finite domain and $Q$ is a $2 \times 2$ distribution, then the non-interactive simulation problem is decidable: specifically, given $δ> 0$ the algorithm runs in time bounded by some function of $P$ and $δ$ and either gives a non-interactive simulation protocol that is $δ$-close to $Q$ or asserts that no protocol gets $O(δ)$-close to $Q$. The main challenge to such a result is determining explicit (computable) convergence bounds on the number $n$ of samples that need to be drawn from $P(x,y)$ to get $δ$-close to $Q$. We invoke contemporary results from the analysis of Boolean functions such as the invariance principle and a regularity lemma to obtain such explicit bounds.