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The No Barber Principle: Towards Formalised Selection in ...
Neil D. Lawrence · 2026-04-21 · via cs.IT updates on arXiv.org

The inaccessible game (Lawrence, 2025, 2026) is an information-theoretic dynamical system governed by three information loss axioms, a marginal entropy conservation constraint and maximum entropy dynamics. In this paper we look at selection in the game. Our aim is to develop a selection policy for the game rules based on a minimal set of assumptions. We seek necessary consistency constraints for self-determining dynamical systems. Specifically, we suggest that rules that quantify over distinctions they cannot internally represent risk impredicative-style circularity. Our criterion is motivated by an analogy with Russell's paradox. We formulate a no-barber principle which prohibits dynamics that appeal to external adjudicators or structure lying outside the system. To motivate our principle we examine Russell's paradox through its structural formalisation as a Lawvere diagonalisation. The marginal-entropy conservation in the game is a nontrivial entropy constraint which prohibits external structure. Through the no-barber principle we argue (i) the classical category FinProb, in which Shannon entropy is characterised, is cartesian and provides canonical diagonal (copying) maps that make Lawvere-style constructions expressible and is structurally incompatible with the no-copying instantiation of the no-barber principle studied here. (ii) the noncommutative category NCFinProb, in which von Neumann entropy is characterised, is symmetric monoidal and lacks canonical copying maps, making it a more natural candidate for the game's internal language.