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cs.IT updates on arXiv.org

Theoretical Limits of Language Model Alignment $f$-Divergence Regularized RLHF: Two Tales of Sampling and Unified Analyses A Unified Measure-Theoretic View of Diffusion, Score-Based, and Flow Matching Generative Models When Can Voting Help, Hurt, or Change Course? Exact Structure of Binary Test-Time Aggregation When Semantic Communication Meets Queueing: Cross-Layer Latency and Task Fidelity Optimization Convexity in Disguise: A Theoretical Framework for Nonconvex Low-Rank Matrix Estimation Conditional Diffusion Under Linear Constraints: Langevin Mixing and Information-Theoretic Guarantees Sharp Capacity Thresholds in Linear Associative Memory: From Winner-Take-All to Listwise Retrieval Expert Routing for Communication-Efficient MoE via Finite Expert Banks Contextual Memory-Enhanced Source Coding for Low-SNR Communications Realizable Bayes-Consistency for General Metric Losses Leveraging Code Automorphisms for Improved Syndrome-Based Neural Decoding A Hierarchical Sampling Framework for bounding the Generalization Error of Federated Learning Dueling DDQN-Based Adaptive Multi-Objective Handover Optimization for LEO Satellite Networks The Causal Description Gap: Information-Theoretic Separations Across Pearl's Hierarchy Optimization of CV-QKD Under Practical Constraints Benchmarking Wireless Representations: High-Dimensional vs. Compressed Embeddings for Efficiency and Robustness Real-Time Text Transmission via LLM-Based Entropy Coding over Fixed-Rate Channels SwiftChannel: Algorithm-Hardware Co-Design for Deep Learning-Based 5G Channel Estimation Evolving Token Communication with Parametric Memory Network Remote Action Generation: Remote Control with Minimal Communication The (Marginal) Value of a Search Ad: An Online Causal Framework for Repeated Second-price Auctions Stabilizing Private LASSO under Heterogeneous Covariates via Anisotropic Objective Perturbation Linear-Readout Floors and Threshold Recovery in Computation in Superposition Soft Graph Diffusion Transformer for MIMO Detection Hierarchical Federated Learning for Networked AI: From Communication Saving to Architecture-Aware Design Exponential families from a single KL identity MIFair: A Mutual-Information Framework for Intersectionality and Multiclass Fairness Diffusion-OAMP for Joint Image Compression and Wireless Transmission Decoupled Descent: Exact Test Error Tracking Via Approximate Message Passing
Backtracking (the) Algorithms on the Hamiltonian Cycle Pr...
Joeri Sleegers, Daan van den Berg · 2021-07-01 · via cs.IT updates on arXiv.org

Even though the Hamiltonian cycle problem is NP-complete, many of its problem instances aren't. In fact, almost all the hard instances reside in one area: near the Komlós-Szemerédi bound, of $\frac{1}{2}\ v\cdot ln(v) + \frac{1}{2}\ v\cdot ln( ln(v))$ edges, where randomly generated graphs have an approximate 50\% chance of being Hamiltonian. If the number of edges is either much higher or much lower, the problem is not hard -- most backtracking algorithms decide such instances in (near) polynomial time. Recently however, targeted search efforts have identified very hard Hamiltonian cycle problem instances very far away from the Komlós-Szemerédi bound. In that study, the used backtracking algorithm was Vandegriend-Culberson's, which was supposedly the most efficient of all Hamiltonian backtracking algorithms. In this paper, we make a unified large scale quantitative comparison for the best known backtracking algorithms described between 1877 and 2016. We confirm the suspicion that the Komlós-Szemerédi bound is a hard area for all backtracking algorithms, but also that Vandegriend-Culberson is indeed the most efficient algorithm, when expressed in consumed computing time. When measured in recursive effectiveness however, the algorithm by Frank Rubin, almost half a century old, performs best. In a more general algorithmic assessment, we conjecture that edge pruning and non-Hamiltonicity checks might be largely responsible for these recursive savings. When expressed in system time however, denser problem instances require much more time per recursion. This is most likely due to the costliness of the extra search pruning procedures, which are relatively elaborate. We supply large amounts of experimental data, and a unified single-program implementation for all six algorithms. All data and algorithmic source code is made public for further use by our colleagues.