惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

Jina AI
Jina AI
云风的 BLOG
云风的 BLOG
人人都是产品经理
人人都是产品经理
T
The Blog of Author Tim Ferriss
阮一峰的网络日志
阮一峰的网络日志
罗磊的独立博客
J
Java Code Geeks
博客园 - 聂微东
B
Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
WordPress大学
WordPress大学
腾讯CDC
L
LangChain Blog
Apple Machine Learning Research
Apple Machine Learning Research
Microsoft Azure Blog
Microsoft Azure Blog
D
DataBreaches.Net
The GitHub Blog
The GitHub Blog
美团技术团队
博客园 - Franky
Google DeepMind News
Google DeepMind News
V
V2EX
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
月光博客
月光博客
The Cloudflare Blog

cs.HC updates on arXiv.org

A Framework for Measuring Appropriate Reliance on Set-Valued AI Advice DeliChess: A Multi-party Dialogue Dataset for Deliberation in Chess Puzzle Solving From Explanation to Diagnosis: Next Generation Interactive Video Coach with Misstep Awareness SocialCoach: Personalized Social Skill Learning with RL-based Agentic Tutoring and Practice Formalizing all indexed mathematics as a benchmark for general reasoning, with the example of implementing dilatations of categories Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build
Free-body Gesture Tracking and Augmented Reality Improvis...
Tammuz Dubnov, Cheng-i Wang · 2015-09-16 · via cs.HC updates on arXiv.org

This paper describes an updated interactive performance system for floor and Aerial Dance that controls visual and sonic aspects of the presentation via a depth sensing camera (MS Kinect). In order to detect, measure and track free movement in space, 3 degree of freedom (3-DOF) tracking in space (on the ground and in the air) is performed using IR markers with a method for multi target tracking capabilities added and described in detail. An improved gesture tracking and recognition system, called Action Graph (AG), is described in the paper. Action Graph uses an efficient incremental construction from a single long sequence of movement features and automatically captures repeated sub-segments in the movement from start to finish with no manual interaction needed with other advanced capabilities discussed as well. By using the new model for the gesture we can unify an entire choreography piece by dynamically tracking and recognizing gestures and sub-portions of the piece. This gives the performer the freedom to improvise based on a set of recorded gestures/portions of the choreography and have the system dynamically respond in relation to the performer within a set of related rehearsed actions, an ability that has not been seen in any other system to date.