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cs.HC updates on arXiv.org

Knowing When to Ask: Self-Gated Clarification for Hierarchical Language Agents Collaborative Human-Agent Protocol (CHAP) UXBench: Benchmarking User Experience in AI Assistants Impedance MPC for Physical Human-Robot Interaction: Predictive Disturbance Rejection with Joint-Limit Safety Formalizing all indexed mathematics as a benchmark for general reasoning, with the example of implementing dilatations of categories Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build Learning to Decide with AI Assistance under Human-Alignment Positive Alignment: Artificial Intelligence for Human Flourishing Sycophantic AI makes human interaction feel more effortful and less satisfying over time Exploring Interaction Paradigms for LLM Agents in Scientific Visualization The Alignment Target Problem: Divergent Moral Judgments of Humans, AI Systems, and Their Designers Participatory provenance as representational auditing for AI-mediated public consultation Aligning Human-AI-Interaction Trust for Mental Health Support: Survey and Position for Multi-Stakeholders Semantic Prompting: Agentic Incremental Narrative Refinement through Spatial Semantic Interaction Multimodal Ambivalence/Hesitancy Recognition in Videos for Personalized Digital Health Interventions The Augmentation Trap: AI Productivity and the Cost of Cognitive Offloading Can LLMs Reason About Attention? Towards Zero-Shot Analysis of Multimodal Classroom Behavior Learning in Blocks: A Multi Agent Debate Assisted Personalized Adaptive Learning Framework for Language Learning Clinically Aware Synthetic Image Generation for Concept Coverage in Chest X-ray Models Modeling Distinct Human Interaction in Web Agents Knowledge-Based Design Requirements for Generative Social Robots in Higher Education Empowering 9-1-1 Calltaking Training with Generative AI: Experiences and Lessons Learned It's a TRAP! 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Understanding Stakeholder Perceptions of LLM-based Systems in the Classroom Influencing Humans to Conform to Preference Models for RLHF User Simulation in the Era of Generative AI: User Modeling, Synthetic Data Generation, and System Evaluation LLAMADRS: Evaluating Open-Source LLMs on Real Clinical Interviews--To Reason or Not to Reason? LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals The Impact of Generative AI on Collaborative Open-Source Software Development: Evidence from GitHub Copilot Who Benefits from AI? 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Personalizing Image Search Results on Flickr Social Information Processing in Social News Aggregation Coupling Control and Human-Centered Automation in Mathematical Models of Complex Systems Social Browsing on Flickr Social Networks and Social Information Filtering on Digg Reuse of designs: Desperately seeking an interdisciplinary cognitive approach Communication of Social Agents and the Digital City - A Semiotic Perspective Understanding Design Fundamentals: How Synthesis and Analysis Drive Creativity, Resulting in Emergence Improving the CSIEC Project and Adapting It to the English Teaching and Learning in China Field geology with a wearable computer: 1st results of the Cyborg Astrobiologist System Multi-Modal Human-Machine Communication for Instructing Robot Grasping Tasks The Cyborg Astrobiologist: Scouting Red Beds for Uncommon Features with Geological Significance The Cyborg Astrobiologist: First Field Experience Semantic filtering by inference on domain knowledge in spoken dialogue systems Robust Dialogue Understanding in HERALD ScheduleNanny: Using GPS to Learn the User's Significant Locations, Travel Times and Schedule The role of robust semantic analysis in spoken language dialogue systems A Situation Calculus-based Approach To Model Ubiquitous Information Services Semi-metric Behavior in Document Networks and its Application to Recommendation Systems Fast Hands-free Writing by Gaze Direction Tree-gram Parsing: Lexical Dependencies and Structural Relations Centroid-based summarization of multiple documents: sentence extraction, utility-based evaluation, and user studies Representing Scholarly Claims in Internet Digital Libraries: A Knowledge Modelling Approach
Breaking the Barriers to True Augmented Reality
Christian Sandor, Martin Fuchs, Alvaro Cassinelli, Hao Li, Richa · 2015-12-17 · via cs.HC updates on arXiv.org

In recent years, Augmented Reality (AR) and Virtual Reality (VR) have gained considerable commercial traction, with Facebook acquiring Oculus VR for \$2 billion, Magic Leap attracting more than \$500 million of funding, and Microsoft announcing their HoloLens head-worn computer. Where is humanity headed: a brave new dystopia-or a paradise come true? In this article, we present discussions, which started at the symposium "Making Augmented Reality Real", held at Nara Institute of Science and Technology in August 2014. Ten scientists were invited to this three-day event, which started with a full day of public presentations and panel discussions (video recordings are available at the event web page), followed by two days of roundtable discussions addressing the future of AR and VR.