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cs.HC updates on arXiv.org

A Framework for Measuring Appropriate Reliance on Set-Valued AI Advice DeliChess: A Multi-party Dialogue Dataset for Deliberation in Chess Puzzle Solving From Explanation to Diagnosis: Next Generation Interactive Video Coach with Misstep Awareness SocialCoach: Personalized Social Skill Learning with RL-based Agentic Tutoring and Practice Formalizing all indexed mathematics as a benchmark for general reasoning, with the example of implementing dilatations of categories Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build
eHealth Intervention to Improve Health Habits in the Adol...
Carmen Benavides, José Alberto Benítez-Andrades, Pilar Marqués-S · 2024-02-03 · via cs.HC updates on arXiv.org

Background: Technology has provided a new way of life for adolescents. Strategies aimed at improving health behaviors through digital platforms can offer promising results. However, since peers can modify behaviors related to food and exercise, studying digital interventions based on peer influence to improve weight status of adolescents is important. Objective: To assess an eHealth app's effectiveness in adolescent population improvements in age- and sex-adjusted BMI percentiles. The study also examined social relationships of adolescents pre- and postintervention, identifying group leaders to study their profiles, eating, physical activity habits, and app usage. Methods: BMI percentiles were calculated following World Health Organization guidelines. Participants' diets and physical activity levels were assessed using the KIDMED questionnaire and PAQ-A. Social network variables were analyzed using SNA methodology, with reciprocal friendships used to compute the "degree" measure for centrality. Results: The sample included 210 individuals in the intervention group and 91 in the control group, with a 60.1% participation rate. Adolescents in the intervention group modified their BMI toward the 50th percentile, improving diet and increasing social network postintervention. Group leaders were also leaders in physical activity and app usage.