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Do we have the knowledge we need? Rethinking human-AI decision-making in corporations Do Large Language Models Have Emotions? Sensory Restoration via Brain-Computer Interfaces: A Unified 2 x 2 Framework and Convergence Roadmap Cognitive Trajectory Modeling: Quantifying Human-AI Co-Creation through Cognitively Grounded Interaction Trajectories The Perils of Agency: How Developers Perceive, Prioritize, and Address Risks in Agentic AI Products SCAN: A Decision-Making Framework for Effective Task Allocation with Generative AI Orchestrated Reality: From Role-Play to Living, Playable Game Worlds -- LLM-Driven World Simulation as a Parameterized-Action POMDP Using AI in engineering education: a balancing act, driven by clear purpose City landscape in sight: A crowdsourced framework for unlocking urban-scale window view perceptions from real estate imagery Cloze: An Open Research Platform for Studying Human-AI Conversations in Mental Health Contexts Automated Gaze-based Behavioral Segmentation and Temporal Representation for Bridge Inspection in Unconstrained 3D Environments "Stuck in a Spiral": Shame and Guilt as Social Regulators of AI Use in Computing Education Graph of Trace: Visualizing Execution Traces of Scientific Agent Co-Creating Buildable and Open Social Robot Study Companions with University Students A Bilateral Teleoperation Framework for Dexterous Manipulation "ChatGPT, help me draft a breakup text": The Covert Triad and Articulation Labor in AI-Assisted Romantic Communication A Scalability Analysis of Quantitative Confidence Assessment Methods for Assurance Cases What do you mean by human-AI collaboration: Prerequisite functions and the affordances needed to achieve it A Prototypical Decision-Support Tool for Household Energy Management: A New Zealand Case Study Participatory Design for Assistive Mobility in Indian Homes, Grounded in Lived Experience "OpenBloom": A Stigma-Sensitive LLM Design Probe for Reproductive Well-Being If These Walls Could Talk: Critical Play with Large Language Models in Museums Process-Oriented Evaluation of AI-Assisted Scientific Writing Impedance MPC with Patient-Torque Estimation for Knee Rehabilitation Exoskeletons Are LLM-based Chatbots Good Enough to Support Computer Science Students in Multiple-Choice Exercises? AI as a Sparring Partner -- an HCAI Approach to Promote Human Capabilities GraphStory: Collaborative Story Writing through Event-Based Narrative Editing Patient-centered visualization of multistage cancer treatment trajectories Beyond Usability: A UX Case Study on Using "Withdrawal Design" to Challenge Engagement Metrics in Social Robotics Mapping the Design Space for Youth Social Media: A Framework Centered on Friendship Building A comparison of human and LLM-simulated participants in a writing style task From 911 to Hospital: Challenges and Opportunities for AI Integration in Emergency Medical Services Impedance MPC for Physical Human-Robot Interaction: Predictive Disturbance Rejection with Joint-Limit Safety
The Missing Layer: Why EdTech Needs Design-Time Generative UI, Not Just Runtime Personalization
[Submitted on 14 Jun 2026] · 2026-06-16 · via cs.HC updates on arXiv.org

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Abstract:The dominant paradigm in using generative UI (GenUI) for adaptive EdTech considers the use of AI as a runtime engine: content is authored once in a fixed form, and AI adapts delivery dynamically based on learner needs, behaviors, or profiles. We argue that this paradigm has an issue: it moves the burden of accessibility and representation diversity onto systems that see learners only after content has already been locked into particular details. For learners who might need audio-first, simplified text, interactive, or low-bandwidth representations, runtime adaptation is too late and too costly to be equitable at scale, and might lead to inaccurate learning content due to the inability to conduct verification at scale. We propose an alternative method: accessibility belongs in the authoring layer. Specifically, we advocate for a card-based GenUI paradigm, in which educational content is encoded as modality-agnostic semantic units, and GenAI produces multiple interface representations, such as interactive, audio, text-simplified, or low-bandwidth, at learning design time to be verified by the instructor before it reaches any learner. This shifts the AI intervention from delivery to creation, embeds Universal Design for Learning principles into the authoring workflow, and removed per-learner inference costs. We situate this idea against recent work on GenUI, multimodal content generation, adaptive authoring, and equitable delivery, and argue that realizing this goal requires closer integration of AI, HCI, and learning sciences than what either of those communities has so far provided.

Submission history

From: Seyed Parsa Neshaei [view email]
[v1] Sun, 14 Jun 2026 16:31:24 UTC (1,585 KB)