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A Framework for Measuring Appropriate Reliance on Set-Valued AI Advice DeliChess: A Multi-party Dialogue Dataset for Deliberation in Chess Puzzle Solving From Explanation to Diagnosis: Next Generation Interactive Video Coach with Misstep Awareness SocialCoach: Personalized Social Skill Learning with RL-based Agentic Tutoring and Practice Formalizing all indexed mathematics as a benchmark for general reasoning, with the example of implementing dilatations of categories Face versus Body Tracking for Human-Robot Interaction: An Egocentric Dataset From Prompt to Service: An SLM-Based Agent Orchestration Gateway for AI-Driven Virtual Worlds What LLMs Must Forget to Teach Effectively: A DIY Approach to Premodern Japanese Language Pedagogy Quantitative Movement Testing: Measuring Patient Movements from a Single Smartphone Video Vision-Language Models Suppress Female Representations Under Ambiguous Input The New Social Image: How AI Competency and AI Proactivity Influence Self- and Peer-Perceptions in the Workplace TUX: Measuring Human--AI Tacit Understanding LLUMI: Improving LLM Writing Assistance for Mental Health Support with Online Community Feedback VideoFDB: Evaluating Full-Duplex Vision-Speech Capabilities in Conversational Agents Label Over Logic? How Source Cues Bias Human Fallacy Judgments More Than LLMs Inform, Coach, Relate, Listen: Auditing LLM Caregiving Support Roles How Coding Agents Fail Their Users: A Large-Scale Analysis of Developer-Agent Misalignment in 20,574 Real-World Sessions MetaRanker: Human-in-the-loop Active Ranking for Metalens Image Quality Analyzing Persona Effects in Generated Explanations from Multimodal LLM Agents in Urban Perception Granuscore: A Reference-Free Measure of Granularity for Text Analysis and Question Answering The Timing Dependencies of Trust: Speed, Accuracy, and cBCI Neuro-Decoupling in Human-AI Teams Bayesian Distributional Models of Executive Functioning Visual Matters: Connecting Aesthetic Appeal and Production Quality of Photos, Infographics and Data Visualizations to Credibility of Social Media Posts Data-driven Head Motion Generation through Natural Gaze-Head Coordination Agreement Metrics for LLM-as-Judge Evaluation: What to Report and Why Perceptually Lossless Tactile Texture Synthesis with Compact Spectral Envelope Models MambaGaze: Bidirectional Mamba with Explicit Missing Data Modeling for Cognitive Load Assessment from Eye-Gaze Tracking Data CogAdapt: Transferring Clinical ECG Foundation Models to Wearable Cognitive Load Assessment via Lead Adaptation Augmented Analytics and Decision Quality: The Role of Trust among Non-Technical BI Users Faster Completion, Less Learning: Generative AI Reduced Study Time on Math Problems and the Knowledge They Build
The Nexus of AR/VR, AI, UI/UX, and Robotics Technologies ...
Biplov Paneru · 2024-09-27 · via cs.HC updates on arXiv.org

The emergence of large language models (LLMs), augmented reality (AR), and user interface/user experience (UI/UX) design in therapies for children, especially with disorders like autism spectrum disorder (ASD), is studied in detail in this review study. 150 publications were collected by a thorough literature search throughout PubMed, ACM, IEEE Xplore, Elsevier, and Google Scholar; 60 of them were chosen based on their methodological rigor and relevance to the focus area. Three of the primary areas are studied and covered in this review: how AR can improve social and learning results, how LLMs can support communication, and how UI/UX design affects how effective these technologies can be. Results show that while LLMs can provide individualized learning and communication support, AR has shown promise in enhancing social skills, motivation, and attention. For children with ASD, accessible and engaging interventions rely heavily on effective UI/UX design, but there is still a significant lack of robotics-based education and therapeutic programs specifically tailored for autistic children. To optimize the benefits of these technologies in ASD therapies and immersive education, the study emphasizes the need for additional research to address difficulties related to customization, accessibility, and integration.