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Do we have the knowledge we need? Rethinking human-AI decision-making in corporations Rethinking Scaffolding in LLM Tutors: The Interactional Mismatch Between Benchmarks and Real-World Deployments Measuring Whether LLM Tutors Teach or Solve: A Diagnostic for Educational Impact Medical Heuristic Learning: An LLM-Driven Framework for Interpretable and Auditable Clinical Decision Rules A Causal Model of Theory of Mind in Conflict for Artificial Intelligence Do Large Language Models Have Emotions? 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SimCoachCorpus: A naturalistic dataset with language and trajectories for embodied teaching
[Submitted on 18 Sep 2025 (v1), last revised 13 Jun 2026 (this v · 2026-06-16 · via cs.HC updates on arXiv.org

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Abstract:High-quality curated datasets are essential for training and evaluating AI approaches, but are often lacking in embodied interactive domains where language and physical action are intertwined. In particular, few datasets capture how people acquire motor skills in embodied tasks through verbal instruction over time. To address this gap, we introduce SimCoachCorpus: a unique dataset of race car simulator driving that enables the investigation of rich phenomena during guided and unguided motor skill acquisition. In this dataset, 29 humans were asked to drive in a driving simulator around a race track for approximately ninety minutes. Fifteen participants received one-on-one instruction from a professional performance driving coach, and 14 participants drove without coaching instruction. SimCoachCorpus includes features such as vehicle state and inputs, map (track boundaries and race-line), and cone landmarks. Additionally, these are synchronized with the coach's concurrent verbal feedback and additional terminal feedback at the end of each lap. We also provide high-quality annotations of high-level coaching categories for each concurrent feedback utterance, ratings on students' compliance with coaching advice, and self-reported cognitive load and emotional state of participants (gathered from surveys during the study). The final dataset includes over 20,000 concurrent feedback utterances, over 400 terminal feedback utterances, and over 40 hours of interactive driving data. Our naturalistic interactive dataset can be used to investigate motor learning dynamics, explore linguistic phenomena, and train computational models of teaching and learning. We demonstrate applications of this dataset for in-context learning, imitation learning, and topic modeling. Data is hosted at this https URL and code is available at this https URL

Submission history

From: Guy Rosman [view email]
[v1] Thu, 18 Sep 2025 02:24:35 UTC (23,234 KB)
[v2] Sat, 13 Jun 2026 22:30:28 UTC (21,871 KB)