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eess.SP updates on arXiv.org

ECG-biometrics-bench: A Unified Framework for Reproducible Benchmarking of ECG Biometrics Physiology-Aware Masked Cross-Modal Reconstruction for Biosignal Representation Learning Towards Improving Speaker Distance Estimation through Generative Impulse Response Augmentation Federated Learning with Hypergradient-based Online Update of Aggregation Weights Soft Graph Diffusion Transformer for MIMO Detection SPLICE: Latent Diffusion over JEPA Embeddings for Conformal Time-Series Inpainting Sequential Inference for Gaussian Processes: A Signal Processing Perspective Statistical Channel Fingerprint Construction for Massive MIMO: A Unified Tensor Learning Framework Recent Advances in mm-Wave and Sub-THz/THz Oscillators for FutureG Technologies Cross-Subject Generalization for EEG Decoding: A Survey of Deep Learning Methods Super-resolution Multi-signal Direction-of-Arrival Estimation by Hankel-structured Sensing and Decomposition Hankel and Toeplitz Rank-1 Decomposition of Arbitrary Matrices with Applications to Signal Direction-of-Arrival Estimation Adaptive Transform Coding for Semantic Compression EdgeSpike: Spiking Neural Networks for Low-Power Autonomous Sensing in Edge IoT Architectures Sparse Graph Learning from Sparse Data via Fiedler Number Maximization A Deep Learning Model for Battery State Prediction towards Intelligent Energy Management Transfer Learning for Tonal Noise Prediction in VRF Units Using Thermodynamic and Vibration Signals EVT-Based Generative AI for Tail-Aware Channel Estimation Monitoring exposure-length variations in submarine power cables using distributed fiber-optic sensing BandRouteNet: An Adaptive Band Routing Neural Network for EEG Artifact Removal Phase-Separated Complex Hilbert PCA on Markerless 3D Pose Estimation Data: A Global Phase Network and Its Extension to a Continuous Field on the Body Surface Selective Correlation Based Knowledge Distillation for Ground Reaction Force Estimation Deep Learning-Enabled Dissolved Oxygen Sensing in Biofouling Environments for Ocean Monitoring Speech Enhancement Based on Drifting Models Robust and Clinically Reliable EEG Biomarkers: A Cross Population Framework for Generalizable Parkinson's Disease Detection An AI-Based Supervisory Measurement Integrity Validation Layer for Cyber-Resilient AC/DC Protection in Inverter-Based Microgrids Explainable AI in Speaker Recognition -- Making Latent Representations Understandable Time-Localized Parametric Decomposition of Respiratory Airflow for Sub-Breath Analysis NAKUL-Med: Spectral-Graph State Space Models with Dynamics Kernels for Medical Signals An Algorithm for On-Sensor Agnostic Detection of Changes in Human Activity for Ultra-Low-Power Applications
Spectrum Trading for Device-to-Device Communication In Ce...
Mohammad Karimzadeh Farshbafan, Mohammad Hossein Bahonar, Farshi · 2021-12-13 · via eess.SP updates on arXiv.org

Device-to-device (D2D) communication that allows proximity users to communicate directly has been recently proposed to improve spectral efficiency of cellular networks. In this paper, we assume a cellular network consisting of multiple cellular user equipments (CUEs), which are the primary users, and a cognitive D2D pair, which is the secondary user. The D2D pair needs a bandwidth for data transmission that can be obtained via spectrum trading. We introduce a bandwidth-auction game for the spectrum trading problem. The base station (BS) and CUEs are able to sell their spectrum or share it with the D2D pair, which allows the D2D pair to operate in orthogonal sharing, cellular, or non-orthogonal sharing (NOS) modes. Operation of the D2D pair in the NOS mode causes interference to the CUEs, which is possible under low interference condition. In the auction, the D2D pair can buy its required spectrum from three different service providers (SPs) corresponding to each mode that operateon different frequency spectrums. The D2D pair bids a price bandwidth demand curve and the SPs offer a price-demand supply curve. Since each player is not aware of the strategy of other players in practical scenarios, the game is assumed to be an incomplete information repeated one. A best response based learning method is proposed for the decision making procedure of all players, the D2D pair and SPs. It is shown that the proposed method converges to the Nash equilibrium (NE) point of the game more rapidly than the state-of-the-art methods when the game is played repeatedly. The sensitivity of the proposed method to the learning rate variable is also less than the state-of-the-art methods and hence can be considered as a robust one.