惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

N
Netflix TechBlog - Medium
T
The Blog of Author Tim Ferriss
aimingoo的专栏
aimingoo的专栏
A
About on SuperTechFans
Stack Overflow Blog
Stack Overflow Blog
B
Blog RSS Feed
Microsoft Security Blog
Microsoft Security Blog
H
Hackread – Cybersecurity News, Data Breaches, AI and More
人人都是产品经理
人人都是产品经理
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
J
Java Code Geeks
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
B
Blog
MongoDB | Blog
MongoDB | Blog
L
LangChain Blog
WordPress大学
WordPress大学
小众软件
小众软件
IT之家
IT之家
腾讯CDC
月光博客
月光博客
量子位
Blog — PlanetScale
Blog — PlanetScale
P
Proofpoint News Feed
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More

math.ST updates on arXiv.org

What is Learnable in Valiant's Theory of the Learnable? Learning Perturbations to Extrapolate Your LLM Byzantine-Robust Distributed Sparse Learning Revisited The Sample Complexity of Multiple Change Point Identification under Bandit Feedback A proximal gradient algorithm for composite log-concave sampling Model-based Bootstrap of Controlled Markov Chains Approximation of Maximally Monotone Operators : A Graph Convergence Perspective Posterior Contraction Rates for Sparse Kolmogorov-Arnold Networks in Anisotropic Besov Spaces MIST: Reliable Streaming Decision Trees for Online Class-Incremental Learning via McDiarmid Bound A Spectral Framework for Closed-Form Relative Density Estimation Fast Rates for Offline Contextual Bandits with Forward-KL Regularization under Single-Policy Concentrability Higher-Order Equilibrium Tracking for EM-Compressible Online Estimation Scaling Limits of Long-Context Transformers A Note on Non-Negative $L_1$-Approximating Polynomials Susceptibilities and Patterning: A Primer on Linear Response in Bayesian Learning Linear Response Estimators for Singular Statistical Models Statistical inference with belief functions: A survey Robust stochastic first order methods in heavy-tailed noise via medoid mini-batch gradient sampling Every Feedforward Neural Network Definable in an o-Minimal Structure Has Finite Sample Complexity Adaptive auditing of AI systems with anytime-valid guarantees Locally Near Optimal Piecewise Linear Regression in High Dimensions via Difference of Max-Affine Functions Risk-Controlled Post-Processing of Decision Policies Covariate Balancing and Riesz Regression Should Be Guided by the Neyman Orthogonal Score in Debiased Machine Learning A Unified Pair-GRPO Family: From Implicit to Explicit Preference Constraints for Stable and General RL Alignment Time-Inhomogeneous Preconditioned Langevin Dynamics A Fine-Grained Understanding of Uniform Convergence for Halfspaces CITE: Anytime-Valid Statistical Inference in LLM Self-Consistency Ratio-based Loss Functions Optimal Confidence Band for Kernel Gradient Flow Estimator A renormalization-group inspired lattice-based framework for piecewise generalized linear models
On Game-Theoretic Risk Management (Part Two) -- Algorithm...
Stefan Rass · 2015-11-27 · via math.ST updates on arXiv.org

The game-theoretic risk management framework put forth in the precursor work "Towards a Theory of Games with Payoffs that are Probability-Distributions" (arXiv:1506.07368 [q-fin.EC]) is herein extended by algorithmic details on how to compute equilibria in games where the payoffs are probability distributions. Our approach is "data driven" in the sense that we assume empirical data (measurements, simulation, etc.) to be available that can be compiled into distribution models, which are suitable for efficient decisions about preferences, and setting up and solving games using these as payoffs. While preferences among distributions turn out to be quite simple if nonparametric methods (kernel density estimates) are used, computing Nash-equilibria in games using such models is discovered as inefficient (if not impossible). In fact, we give a counterexample in which fictitious play fails to converge for the (specifically unfortunate) choice of payoff distributions in the game, and introduce a suitable tail approximation of the payoff densities to tackle the issue. The overall procedure is essentially a modified version of fictitious play, and is herein described for standard and multicriteria games, to iteratively deliver an (approximate) Nash-equilibrium. An exact method using linear programming is also given.