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A Successive Refinement Algorithm for Tri-Level Stochasti...
Samuel Affar, Hugh Medal · 2024-09-13 · via math.CO updates on arXiv.org

Tri-level defender-attacker game models are a well-studied method for determining how best to protect a system (e.g., a transportation network) from attacks. Existing models assume that defender and attacker actions have a perfect effect, i.e., system components hardened by a defender cannot be destroyed by the attacker, and attacked components always fail. Because of these assumptions, these models produce solutions in which defended components are never attacked, a result that may not be realistic in some contexts. This paper considers an imperfect defender-attacker problem in which defender decisions (e.g., hardening) and attacker decisions (e.g., interdiction) have an imperfect effect such that the probability distribution of a component's capacity depends on the amount of defense and attack resource allocated to the component. Thus, this problem is a stochastic optimization problem with decision-dependent probabilities and is challenging to solve because the deterministic equivalent formulation has many high-degree multilinear terms. To address the challenges in solving this problem, we propose a successive refinement algorithm that dynamically refines the support of the random variables as needed, leveraging the fact that a less-refined support has fewer scenarios and multilinear terms and is, therefore, easier to solve. A comparison of the successive refinement algorithm versus the deterministic equivalent formulation on a tri-level stochastic maximum flow problem indicates that the proposed method solves many more problem instances and is up to $66$ times faster. These results indicate that it is now possible to solve tri-level problems with imperfect hardening and attacks.