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Multiplayer Games of War
[Submitted on 8 Sep 2024 (v1), last revised 29 Jun 2026 (this ve · 2024-09-09 · via math.CO updates on arXiv.org

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Abstract:A recent paper by Bhatia, Chin, Mani, and Mossel (2026) defined stochastic processes modeling the game of War for {\em two players} with $n$ cards. That paper showed that these models, assuming uniform random decks, are equivalent to the Gambler's Ruin problem and therefore have an expected termination time of $\Theta(n^2)$. In this paper, we generalize these models to {\em any number of players} $m$. We prove that the game with $m$ players is equivalent to a simple sticky random walk on an $(m-1)$-simplex; therefore, the termination time is the same as the absorption time of the simple sticky random walk. Unlike Gambler's Ruin, this absorption time has not been analyzed before. We show that the absorption time of the walk and the termination time of the game are both $\Theta(n^2)$ for any number of players.

Submission history

From: Elchanan Mossel [view email]
[v1] Sun, 8 Sep 2024 19:31:13 UTC (38 KB)
[v2] Tue, 27 Jan 2026 20:22:30 UTC (97 KB)
[v3] Tue, 9 Jun 2026 14:55:53 UTC (96 KB)
[v4] Mon, 29 Jun 2026 18:23:35 UTC (97 KB)