


























We investigate the classical active pure exploration problem in Markov Decision Processes, where the agent sequentially selects actions and, from the resulting system trajectory, aims at identifying the best policy as fast as possible. We propose a problem-dependent lower bound on the average number of steps required before a correct answer can be given with probability at least $1-δ$. We further provide the first algorithm with an instance-specific sample complexity in this setting. This algorithm addresses the general case of communicating MDPs; we also propose a variant with a reduced exploration rate (and hence faster convergence) under an additional ergodicity assumption. This work extends previous results relative to the \emph{generative setting}~\cite{pmlr-v139-marjani21a}, where the agent could at each step query the random outcome of any (state, action) pair. In contrast, we show here how to deal with the \emph{navigation constraints}, induced by the \emph{online setting}. Our analysis relies on an ergodic theorem for non-homogeneous Markov chains which we consider of wide interest in the analysis of Markov Decision Processes.
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。