惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

V
Visual Studio Blog
Y
Y Combinator Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Hugging Face - Blog
Hugging Face - Blog
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
The Cloudflare Blog
L
LangChain Blog
美团技术团队
N
Netflix TechBlog - Medium
量子位
酷 壳 – CoolShell
酷 壳 – CoolShell
B
Blog
博客园 - 司徒正美
爱范儿
爱范儿
D
DataBreaches.Net
月光博客
月光博客
U
Unit 42
B
Blog RSS Feed
Engineering at Meta
Engineering at Meta
Apple Machine Learning Research
Apple Machine Learning Research
Jina AI
Jina AI
MongoDB | Blog
MongoDB | Blog
腾讯CDC

stat.ML updates on arXiv.org

Adaptive multi-fidelity optimization with fast learning rates Enhancing AI and Dynamical Subseasonal Forecasts with Probabilistic Bias Correction Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback Stylistic-STORM (ST-STORM) : Perceiving the Semantic Nature of Appearance Collective Kernel EFT for Pre-activation ResNets PRIM-cipal components analysis One-Shot Generative Flows: Existence and Obstructions Structural interpretability in SVMs with truncated orthogonal polynomial kernels Amortized Optimal Transport from Sliced Potentials MinShap: A Modified Shapley Value Approach for Feature Selection Unsupervised feature selection using Bayesian Tucker decomposition Multi-User mmWave Beam and Rate Adaptation via Combinatorial Satisficing Bandits Best of both worlds: Stochastic & adversarial best-arm identification Scalable Model-Based Clustering with Sequential Monte Carlo Expert-Guided Class-Conditional Goodness-of-Fit Scores for Interpretable Classification with Informative Missingness: An Application to Seismic Monitoring Lightweight Geometric Adaptation for Training Physics-Informed Neural Networks Gating Enables Curvature: A Geometric Expressivity Gap in Attention Zeroth-Order Optimization at the Edge of Stability Differentially Private Conformal Prediction CLion: Efficient Cautious Lion Optimizer with Enhanced Generalization Generative Augmented Inference Improving Machine Learning Performance with Synthetic Augmentation PAC-MCTS: Bias-Aware Pruning for Robust LLM-Guided Search and Planning Path-Sampled Integrated Gradients Heat and Matérn Kernels on Matchings Doubly Outlier-Robust Online Infinite Hidden Markov Model Momentum Further Constrains Sharpness at the Edge of Stochastic Stability Multistage Conditional Compositional Optimization BOAT: Navigating the Sea of In Silico Predictors for Antibody Design via Multi-Objective Bayesian Optimization
Game-Theoretic Unlearnable Example Generator
Shuang Liu, Yihan Wang, Xiao-Shan Gao · 2024-01-31 · via stat.ML updates on arXiv.org

Unlearnable example attacks are data poisoning attacks aiming to degrade the clean test accuracy of deep learning by adding imperceptible perturbations to the training samples, which can be formulated as a bi-level optimization problem. However, directly solving this optimization problem is intractable for deep neural networks. In this paper, we investigate unlearnable example attacks from a game-theoretic perspective, by formulating the attack as a nonzero sum Stackelberg game. First, the existence of game equilibria is proved under the normal setting and the adversarial training setting. It is shown that the game equilibrium gives the most powerful poison attack in that the victim has the lowest test accuracy among all networks within the same hypothesis space, when certain loss functions are used. Second, we propose a novel attack method, called the Game Unlearnable Example (GUE), which has three main gradients. (1) The poisons are obtained by directly solving the equilibrium of the Stackelberg game with a first-order algorithm. (2) We employ an autoencoder-like generative network model as the poison attacker. (3) A novel payoff function is introduced to evaluate the performance of the poison. Comprehensive experiments demonstrate that GUE can effectively poison the model in various scenarios. Furthermore, the GUE still works by using a relatively small percentage of the training data to train the generator, and the poison generator can generalize to unseen data well. Our implementation code can be found at https://github.com/hong-xian/gue.