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stat.ML updates on arXiv.org

Adaptive multi-fidelity optimization with fast learning rates Enhancing AI and Dynamical Subseasonal Forecasts with Probabilistic Bias Correction Sample Complexity Bounds for Stochastic Shortest Path with a Generative Model The Harder Path: Last Iterate Convergence for Uncoupled Learning in Zero-Sum Games with Bandit Feedback Stylistic-STORM (ST-STORM) : Perceiving the Semantic Nature of Appearance Collective Kernel EFT for Pre-activation ResNets PRIM-cipal components analysis One-Shot Generative Flows: Existence and Obstructions Structural interpretability in SVMs with truncated orthogonal polynomial kernels Amortized Optimal Transport from Sliced Potentials MinShap: A Modified Shapley Value Approach for Feature Selection Unsupervised feature selection using Bayesian Tucker decomposition Multi-User mmWave Beam and Rate Adaptation via Combinatorial Satisficing Bandits Best of both worlds: Stochastic & adversarial best-arm identification Scalable Model-Based Clustering with Sequential Monte Carlo Expert-Guided Class-Conditional Goodness-of-Fit Scores for Interpretable Classification with Informative Missingness: An Application to Seismic Monitoring Lightweight Geometric Adaptation for Training Physics-Informed Neural Networks Gating Enables Curvature: A Geometric Expressivity Gap in Attention Zeroth-Order Optimization at the Edge of Stability Differentially Private Conformal Prediction CLion: Efficient Cautious Lion Optimizer with Enhanced Generalization Generative Augmented Inference Improving Machine Learning Performance with Synthetic Augmentation PAC-MCTS: Bias-Aware Pruning for Robust LLM-Guided Search and Planning Path-Sampled Integrated Gradients Heat and Matérn Kernels on Matchings Doubly Outlier-Robust Online Infinite Hidden Markov Model Momentum Further Constrains Sharpness at the Edge of Stochastic Stability Multistage Conditional Compositional Optimization BOAT: Navigating the Sea of In Silico Predictors for Antibody Design via Multi-Objective Bayesian Optimization
Gradient Descent is Pareto-Optimal in the Oracle Complexi...
Moise Blanchard · 2024-04-10 · via stat.ML updates on arXiv.org

In this paper we provide oracle complexity lower bounds for finding a point in a given set using a memory-constrained algorithm that has access to a separation oracle. We assume that the set is contained within the unit $d$-dimensional ball and contains a ball of known radius $ε>0$. This setup is commonly referred to as the feasibility problem. We show that to solve feasibility problems with accuracy $ε\geq e^{-d^{o(1)}}$, any deterministic algorithm either uses $d^{1+δ}$ bits of memory or must make at least $1/(d^{0.01δ}ε^{2\frac{1-δ}{1+1.01 δ}-o(1)})$ oracle queries, for any $δ\in[0,1]$. Additionally, we show that randomized algorithms either use $d^{1+δ}$ memory or make at least $1/(d^{2δ} ε^{2(1-4δ)-o(1)})$ queries for any $δ\in[0,\frac{1}{4}]$. Because gradient descent only uses linear memory $\mathcal O(d\ln 1/ε)$ but makes $Ω(1/ε^2)$ queries, our results imply that it is Pareto-optimal in the oracle complexity/memory tradeoff. Further, our results show that the oracle complexity for deterministic algorithms is always polynomial in $1/ε$ if the algorithm has less than quadratic memory in $d$. This reveals a sharp phase transition since with quadratic $\mathcal O(d^2 \ln1/ε)$ memory, cutting plane methods only require $\mathcal O(d\ln 1/ε)$ queries.