惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

GbyAI
GbyAI
WordPress大学
WordPress大学
D
DataBreaches.Net
腾讯CDC
小众软件
小众软件
B
Blog RSS Feed
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
T
The Blog of Author Tim Ferriss
MongoDB | Blog
MongoDB | Blog
U
Unit 42
Y
Y Combinator Blog
V
V2EX
I
InfoQ
D
Docker
量子位
N
Netflix TechBlog - Medium
Recent Announcements
Recent Announcements
A
About on SuperTechFans
博客园 - 叶小钗
大猫的无限游戏
大猫的无限游戏
OSCHINA 社区最新新闻
OSCHINA 社区最新新闻
B
Blog
阮一峰的网络日志
阮一峰的网络日志
MyScale Blog
MyScale Blog

cs.SI updates on arXiv.org

Hiding in Plain Sight: Finding MAHA on Reddit Prism: Structural Symmetry Scanning via Duality-Constrained Laplacian Projection MV-Gate: Insider Threat Detection via Multi-View Behavioral Statistics and Semantic Modeling Algorithmic Cultivation: How Social Media Feeds Shape User Language Universal Dynamics of Punctuated Progress AI-Mediated Communication Can Steer Collective Opinion CitePrism: Human-in-the-Loop AI for Citation Auditing and Editorial Integrity Explainable Detection of Depression Status Shifts from User Digital Traces Can Visual Mamba Improve AI-Generated Image Detection? An In-Depth Investigation ScioMind: Cognitively Grounded Multi-Agent Social Simulation with Anchoring-Based Belief Dynamics and Dynamic Profiles Humanwashing -- It Should Leave You Feeling Dirty When Do LLMs Generate Realistic Social Networks? A Multi-Dimensional Study of Culture, Language, Scale, and Method Moltbook Moderation: Uncovering Hidden Intent Through Multi-Turn Dialogue Linking Extreme Discourse to Structural Polarization in Signed Interaction Networks Predicting Channel Closures in the Lightning Network with Machine Learning Latent Causal Void: Explicit Missing-Context Reconstruction for Misinformation Detection Predictive Maps of Multi-Agent Reasoning: A Successor-Representation Spectrum for LLM Communication Topologies Large Language Models for Causal Relations Extraction in Social Media: A Validation Framework for Disaster Intelligence When Can Digital Personas Reliably Approximate Human Survey Findings? RAwR: Role-Aware Rewiring via Approximate Equitable Partition GravityGraphSAGE: Link Prediction in Directed Attributed Graphs Structure-Centric Graph Foundation Model via Geometric Bases Attention-based graph neural networks: a survey When AI Meets Science: Research Diversity, Interdisciplinarity, Visibility, and Retractions across Disciplines in a Global Surge Scalable inference of spatial regions and temporal signatures from time series Can LLMs Emulate Human Belief Dynamics? Predicting Post Virality with Temporal Cross-Attention over Trend Signals H3: A Healthcare Three-Hop Index for Physician Referral Network Prediction Dynamic Graph with Similarity-Aware Attention Graph Neural Network for Recommender Systems Spectral Graph Sparsification Preserves Representation Geometry in Graph Neural Networks
Threshold games and cooperation on multiplayer graphs
Kaare B. Mikkelsen, Lars A. Bach · 2016-02-05 · via cs.SI updates on arXiv.org

Objective: The study investigates the effect on cooperation in multiplayer games, when the population from which all individuals are drawn is structured - i.e. when a given individual is only competing with a small subset of the entire population. Method: To optimize the focus on multiplayer effects, a class of games were chosen for which the payoff depends nonlinearly on the number of cooperators - this ensures that the game cannot be represented as a sum of pair-wise interactions, and increases the likelihood of observing behaviour different from that seen in two-player games. The chosen class of games are named "threshold games", and are defined by a threshold, $M > 0$, which describes the minimal number of cooperators in a given match required for all the participants to receive a benefit. The model was studied primarily through numerical simulations of large populations of individuals, each with interaction neighbourhoods described by various classes of networks. Results: When comparing the level of cooperation in a structured population to the mean-field model, we find that most types of structure lead to a decrease in cooperation. This is both interesting and novel, simply due to the generality and breadth of relevance of the model - it is likely that any model with similar payoff structure exhibits related behaviour. More importantly, we find that the details of the behaviour depends to a large extent on the size of the immediate neighbourhoods of the individuals, as dictated by the network structure. In effect, the players behave as if they are part of a much smaller, fully mixed, population, which we suggest an expression for.