惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

B
Blog RSS Feed
量子位
Recent Announcements
Recent Announcements
T
The Blog of Author Tim Ferriss
美团技术团队
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
Blog — PlanetScale
Blog — PlanetScale
H
Help Net Security
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
博客园 - Franky
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
宝玉的分享
宝玉的分享
大猫的无限游戏
大猫的无限游戏
V
Visual Studio Blog
博客园 - 聂微东
aimingoo的专栏
aimingoo的专栏
Microsoft Security Blog
Microsoft Security Blog
U
Unit 42
J
Java Code Geeks
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
IT之家
IT之家
Hugging Face - Blog
Hugging Face - Blog
腾讯CDC
L
LangChain Blog

cs.SI updates on arXiv.org

Hiding in Plain Sight: Finding MAHA on Reddit Prism: Structural Symmetry Scanning via Duality-Constrained Laplacian Projection MV-Gate: Insider Threat Detection via Multi-View Behavioral Statistics and Semantic Modeling Algorithmic Cultivation: How Social Media Feeds Shape User Language Universal Dynamics of Punctuated Progress AI-Mediated Communication Can Steer Collective Opinion CitePrism: Human-in-the-Loop AI for Citation Auditing and Editorial Integrity Explainable Detection of Depression Status Shifts from User Digital Traces Can Visual Mamba Improve AI-Generated Image Detection? An In-Depth Investigation ScioMind: Cognitively Grounded Multi-Agent Social Simulation with Anchoring-Based Belief Dynamics and Dynamic Profiles Humanwashing -- It Should Leave You Feeling Dirty When Do LLMs Generate Realistic Social Networks? A Multi-Dimensional Study of Culture, Language, Scale, and Method Moltbook Moderation: Uncovering Hidden Intent Through Multi-Turn Dialogue Linking Extreme Discourse to Structural Polarization in Signed Interaction Networks Predicting Channel Closures in the Lightning Network with Machine Learning Latent Causal Void: Explicit Missing-Context Reconstruction for Misinformation Detection Predictive Maps of Multi-Agent Reasoning: A Successor-Representation Spectrum for LLM Communication Topologies Large Language Models for Causal Relations Extraction in Social Media: A Validation Framework for Disaster Intelligence When Can Digital Personas Reliably Approximate Human Survey Findings? RAwR: Role-Aware Rewiring via Approximate Equitable Partition GravityGraphSAGE: Link Prediction in Directed Attributed Graphs Structure-Centric Graph Foundation Model via Geometric Bases Attention-based graph neural networks: a survey When AI Meets Science: Research Diversity, Interdisciplinarity, Visibility, and Retractions across Disciplines in a Global Surge Scalable inference of spatial regions and temporal signatures from time series Can LLMs Emulate Human Belief Dynamics? Predicting Post Virality with Temporal Cross-Attention over Trend Signals H3: A Healthcare Three-Hop Index for Physician Referral Network Prediction Dynamic Graph with Similarity-Aware Attention Graph Neural Network for Recommender Systems Spectral Graph Sparsification Preserves Representation Geometry in Graph Neural Networks
A new edge betweenness measure using a game theoretical a...
Daniel Gómez, Javier Castro, Inmaculada Gutiérrez, Rosa Espínola · 2024-02-09 · via cs.SI updates on arXiv.org

In this paper we formally define the hierarchical clustering network problem (HCNP) as the problem to find a good hierarchical partition of a network. This new problem focuses on the dynamic process of the clustering rather than on the final picture of the clustering process. To address it, we introduce a new ierarchical clustering algorithm in networks, based on a new shortest path betweenness measure. To calculate it, the communication between each pair of nodes is weighed by he importance of the nodes that establish this communication. The weights or importance associated to each pair of nodes are calculated as the Shapley value of a game, named as the linear modularity game. This new measure, (the node-game shortest path betweenness measure), is used to obtain a hierarchical partition of the network by eliminating the link with the highest value. To evaluate the performance of our algorithm, we introduce several criteria that allow us to compare different dendrograms of a network from two point of view: modularity and homogeneity. Finally, we propose a faster algorithm based on a simplification of the node-game shortest path betweenness measure, whose order is quadratic on sparse networks. This fast version is competitive from a computational point of view with other hierarchical fast algorithms, and, in general, it provides better results.