惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

WordPress大学
WordPress大学
J
Java Code Geeks
Cyber Security Advisories - MS-ISAC
Cyber Security Advisories - MS-ISAC
钛媒体:引领未来商业与生活新知
钛媒体:引领未来商业与生活新知
腾讯CDC
IT之家
IT之家
罗磊的独立博客
酷 壳 – CoolShell
酷 壳 – CoolShell
U
Unit 42
爱范儿
爱范儿
博客园 - 聂微东
F
Fortinet All Blogs
V
Visual Studio Blog
Blog — PlanetScale
Blog — PlanetScale
G
Google Developers Blog
aimingoo的专栏
aimingoo的专栏
L
LangChain Blog
雷峰网
雷峰网
B
Blog RSS Feed
宝玉的分享
宝玉的分享
T
Tailwind CSS Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
Engineering at Meta
Engineering at Meta
H
Hackread – Cybersecurity News, Data Breaches, AI and More

cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
What Makes a Game High-rated? Towards Factors of Video Ga...
Gabriel Ullmann, Cristiano Politowski, Yann-Gäel Guéhéneuc, Fabi · 2021-05-29 · via cs.SE updates on arXiv.org

As the video game market grows larger, it becomes harder to stand out from the crowd. Launching a successful game involves different aspects. But what are they? In this paper, we investigate some aspects of the high-rated games from a dataset of 200 projects. The results show that the none of the aspects of this study have a strong relationship with the game's success. A further analysis on the high-rated games shows that team, technical, and game-design aspects should be the main focus of the game developers.