






























This paper describes work carried out on a model for the evolution of graph classes in complex objects. By defining evolution rules and propagation strategies on graph classes, we aim to define a user-definable means to manage data evolution model which tackles the complex nature of the classes managed, using the concepts defined in object systems. So, depending on their needs and on those of the targeted application, designers can choose the evolution mechanism they consider to suit them best. They can either create new evolutions or reuse predefined ones to respond to a given need.
此内容由惯性聚合(RSS阅读器)自动聚合整理,仅供阅读参考。 原文来自 — 版权归原作者所有。