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VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Are your apps accessible? A GCN-based accessibility check...
Mengxi Zhang, Huaxiao Liu, Shenning Song, Chunyang Chen, Pei Hua · 2025-02-20 · via cs.SE updates on arXiv.org

Context: Accessibility issues (e.g., small size and narrow interval) in mobile applications (apps) lead to obstacles for billions of low vision users in interacting with Graphical User Interfaces (GUIs). Although GUI accessibility scanning tools exist, most of them perform rule-based check relying on complex GUI hierarchies. This might make them detect invisible redundant information, cannot handle small deviations, omit similar components, and is hard to extend. Objective: In this paper, we propose a novel approach, named ALVIN (Accessibility Checker for Low Vision), which represents the GUI as a graph and adopts the Graph Convolutional Neural Networks (GCN) to label inaccessible components. Method: ALVIN removes invisible views to prevent detecting redundancy and uses annotations from low vision users to handle small deviations. Also, the GCN model could consider the relations between GUI components, connecting similar components and reducing the possibility of omission. ALVIN only requires users to annotate the relevant dataset when detecting new kinds of issues. Results: Our experiments on 48 apps demonstrate the effectiveness of ALVIN, with precision of 83.5%, recall of 78.9%, and F1-score of 81.2%, outperforming baseline methods. In RQ2, the usefulness is verified through 20 issues submitted to open-source apps. The RQ3 also illustrates the GCN model is better than other models. Conclusion: To summarize, our proposed approach can effectively detect accessibility issues in GUIs for low vision users, thereby guiding developers in fixing them efficiently.