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Automated Prototype Generation from Formal Requirements M...
Yilong Yang, Xiaoshan Li, Zhiming Liu, Wei Ke, Quan Zu, Xiaohong · 2018-08-31 · via cs.SE updates on arXiv.org

Prototyping is an effective and efficient way of requirement validation to avoid introducing errors in the early stage of software development. However, manually developing a prototype of a software system requires additional efforts, which would increase the overall cost of software development. In this paper, we present an approach with a developed tool to automatic generation of prototypes from formal requirements models. A requirements model consists of a use case diagram, a conceptual class diagram, use case definitions specified by system sequence diagrams and the contracts of their system operations. We propose a method to decompose a contract into executable parts and non-executable parts. A set of transformation rules is given to decompose the executable part into pre-implemented primitive operations. A non-executable part is usually realized by significant algorithms such as sorting a list, finding the shortest path or domain-specific computation. It can be implemented manually or by using existing code. A CASE tool is developed that provides an interface for developers to develop a program for each non-executable part of a contract, and automatically transforms the executables into sequences of pre-implemented primitive operations. We have conducted four cases studies with over 50 use cases. The experimental result shows that the 93.65% of requirement specifications are executable, and only 6.35% are non-executable such as sorting and event-call, which can be implemented by developers manually or invoking the APIs of advanced algorithms in Java library. The one second generated the prototype of a case study requires approximate nine hours manual implementation by a skilled programmer. Overall, the result is satisfiable, and the proposed approach with the developed CASE tool can be applied to the software industry for requirements engineering.