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VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Towards Enhancing the Reproducibility of Deep Learning Bu...
Mehil B. Shah, Mohammad Masudur Rahman, Foutse Khomh · 2024-01-06 · via cs.SE updates on arXiv.org

Context: Deep learning has achieved remarkable progress in various domains. However, like any software system, deep learning systems contain bugs, some of which can have severe impacts, as evidenced by crashes involving autonomous vehicles. Despite substantial advancements in deep learning techniques, little research has focused on reproducing deep learning bugs, which is an essential step for their resolution. Existing literature suggests that only 3% of deep learning bugs are reproducible, underscoring the need for further research. Objective: This paper examines the reproducibility of deep learning bugs. We identify edit actions and useful information that could improve the reproducibility of deep learning bugs. Method: First, we construct a dataset of 668 deep-learning bugs from Stack Overflow and GitHub across three frameworks and 22 architectures. Second, out of the 668 bugs, we select 165 bugs using stratified sampling and attempt to determine their reproducibility. While reproducing these bugs, we identify edit actions and useful information for their reproduction. Third, we used the Apriori algorithm to identify useful information and edit actions required to reproduce specific types of bugs. Finally, we conducted a user study involving 22 developers to assess the effectiveness of our findings in real-life settings. Results: We successfully reproduced 148 out of 165 bugs attempted. We identified ten edit actions and five useful types of component information that can help us reproduce the deep learning bugs. With the help of our findings, the developers were able to reproduce 22.92% more bugs and reduce their reproduction time by 24.35%. Conclusions: Our research addresses the critical issue of deep learning bug reproducibility. Practitioners and researchers can leverage our findings to improve deep learning bug reproducibility.