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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Did JHotDraw Respect the Law of Good Style?: A deep dive ...
2020-02-15 · via cs.SE updates on arXiv.org

Developers need to make a constant effort to improve the quality of their code if they want to stay productive. Tools that highlight code locations that could benefit from refactoring are thus highly desirable. The most common name for such locations is "bad code smell". A number of tools offer such quality feedback and there is a substantial body of related research. However, all these tools, including those based on Machine Learning, still produce false positives. Every single false positive shown to the developer places a cognitive burden on her and should thus be avoided. The literature discusses the choice of metric thresholds, the general subjectivity of such a judgment and the relation to conscious design choices, "design ideas". To examine false positives and the relation between bad smells and design ideas, we designed and conducted an exploratory case study. While previous research presented a broad overview, we have chosen a narrow setting to reach for even deeper insights: The framework JHotDraw had been designed so thoughtfully that most smell warnings are expected to be false positives. Nevertheless, the "Law of Good Style", better known as the "Law of Demeter", is a rather restrictive design rule so that we still expected to find some potential bad smells, i.e. violations of this "Law". This combination led to 1215 potential smells of which at most 42 are true positives. We found generic as well as specific design ideas that were traded for the smell. Our confidence in that decision ranged from high enough to very high. We were surprised to realize that the smell definition itself required the formulation of constructive design ideas. Finally we found some smells to be the result of the limitation of the language and one could introduce auxiliary constructive design ideas to compensate for them. The decision whether a potential smell occurrence is actually a true positive was made very meticulously. For that purpose we took three qualities that the smell could affect negatively into account and we discussed the result of the recommended refactorings. If we were convinced that we had found a false positive, we described the relationships with design ideas. The realization that not only general design ideas but also specific design ideas have an influence on whether a potential smell is a true positive turns the problem of false positives from a scientific problem ("What is the true definition of the smell?") to a engineering problem ("How can we incorporate design ideas into smell definitions?"). We recommend to add adaptation points to the smell definitions. Higher layers may then adapt the smell for specific contexts. After adaptation the tool may continuously provide distinct and precise quality feedback, reducing the cognitive load for the developer and preventing habituation. Furthermore, the schema for the discussion of potential smells may be used to elaborate more sets of true and false smell occurrences. Finally, it follows that smell detection based on machine learning should also take signs of design ideas into account.