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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Harnessing Evolution for Multi-Hunk Program Repair
Seemanta Saha, Ripon K. Saha, Mukul R. Prasad · 2019-06-21 · via cs.SE updates on arXiv.org

Despite significant advances in automatic program repair (APR)techniques over the past decade, practical deployment remains an elusive goal. One of the important challenges in this regard is the general inability of current APR techniques to produce patches that require edits in multiple locations, i.e., multi-hunk patches. In this work, we present a novel APR technique that generalizes single-hunk repair techniques to include an important class of multi-hunk bugs, namely bugs that may require applying a substantially similar patch at a number of locations. We term such sets of repair locations as evolutionary siblings - similar looking code, instantiated in similar contexts, that are expected to undergo similar changes. At the heart of our proposed method is an analysis to accurately identify a set of evolutionary siblings, for a given bug. This analysis leverages three distinct sources of information, namely the test-suite spectrum, a novel code similarity analysis, and the revision history of the project. The discovered siblings are then simultaneously repaired in a similar fashion. We instantiate this technique in a tool called Hercules and demonstrate that it is able to correctly fix 49 bugs in the Defects4J dataset, the highest of any individual APR technique to date. This includes 15 multi-hunk bugs and overall 13 bugs which have not been fixed by any other technique so far.