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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
An Ocean Model Ported by a Large Language Model: Experien...
Nikolay V. Koldunov, Suvarchal K. Cheedela, Sergey Danilov, Dmit · 2026-06-10 · via cs.SE updates on arXiv.org

Large language models (LLMs) can translate and modify source code, and have been shown to do so for codes of different complexity. Whether they can port a complete, production geophysical model to a different language without degrading its physics has not been established. We demonstrate that LLM-assisted code translation can preserve the physics of a complete production ocean model while moving it into a modern performance-portable form. We report our experience using an agentic LLM coding assistant, directed by domain experts, to port the FESOM2 unstructured mesh ocean--sea-ice model (about 74000 lines of core Fortran) first to C and then to C++/Kokkos for performance portability across CPUs and GPUs. We describe the practices that proved necessary, what worked and what did not, and the failure modes that we encountered. Three practices mattered most: translating in two stages that separate reproducing the numerics (Fortran to a clean C reference) from introducing parallelism (C to Kokkos); requiring a strictly literal translation in which the assistant was not permitted to ``improve'' the source; and validating each stage against an acceptance criterion suited to it. The C port reproduces the original Fortran at the level of long-term simulation statistics over five years. The Kokkos port is bit-for-bit identical to the C reference on CPU and statistically close on GPU over multi-year runs. On eddy-rich meshes up to 7.4 million surface vertices a single A100 GPU node runs 1.6--3.7 times faster than a CPU node, reaching the 1-2 simulated-years-per-day required for production integrations. The result is more than a single GPU port: by following a clear validation procedure, an LLM moved a full Fortran ocean model into another language and onto accelerators while preserving its physics in a matter of weeks.