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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
A Comparative Study of Smartphone and Smart TV Apps
Yonghui Liu, Xiao Chen, Yue Liu, Pingfan Kong, Tegawendé F. Biss · 2022-11-03 · via cs.SE updates on arXiv.org

Context: Smart TVs have become one of the most popular television types. Many app developers and service providers have designed TV versions for their smartphone applications. Despite the extensive studies on mobile app analysis, its TV equivalents receive far too little attention. The relationship between phone and TV has not been the subject of research works. Objective: In this paper, we aim to characterize the relationship between smartphone and smart TV apps. To fill this gap, we conduct a comparative study on smartphone and smart TV apps in this work, which is the starting and fundamental step to uncover the domain-specific challenges. Method: We gather a large-scale phone/TV app pairs from Google Play Store. We then analyzed the app pairs quantitatively and qualitatively from a variety of perspectives, including non-code (e.g., metadata, resources, permissions, etc.), code (e.g., components, methods, user interactions, etc.), security and privacy (e.g., reports of AndroBugs and FlowDroid). Results: Our experimental results indicate that (1) the code of the smartphone and TV apps can be released in the same app package or in separate app packages with the same package name; (2) 43% of resource files and 50% of code methods are reused between phone/TV app pairs; (3) TV and phone versions of the same app often encounter different kinds of security vulnerabilities; and (4) TV apps encounter fewer user interactions than their phone versions, but the type of user interaction events, surprisingly, are similar between phone/TV apps. Conclution: Our findings are valuable for developers and academics in comprehending the TV app ecosystem by providing additional insight into the migration of phone apps to TVs and the design mechanism of analysis tools for TV apps.