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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Enhancing LLM-Based Bug Reproduction for Android Apps via...
Xiangyang Xiao, Huaxun Huang, Rongxin Wu · 2026-03-31 · via cs.SE updates on arXiv.org

In the development and maintenance of Android apps, the quick and accurate reproduction of user-reported bugs is crucial to ensure application quality and improve user satisfaction. However, this process is often time-consuming and complex. Therefore, there is a need for an automated approach that can explore the Application Under Test (AUT) and identify the correct sequence of User Interface (UI) actions required to reproduce a bug, given only a complete bug report. Large Language Models (LLMs) have shown remarkable capabilities in understanding textual and visual semantics, making them a promising tool for planning UI actions. Nevertheless, our study shows that even when using state-of-the-art LLM-based approaches, these methods still struggle to follow detailed bug reproduction instructions and replan based on new information, due to their inability to accurately predict and interpret the visual effects of UI components. To address these limitations, we propose LTGDroid. Our insight is to execute all possible UI actions on the current UI page during exploration, record their corresponding visual effects, and leverage these visual cues to guide the LLM in selecting UI actions that are likely to reproduce the bug. We evaluated LTGDroid, instantiated with GPT-4.1, on a benchmark consisting of 75 bug reports from 45 popular Android apps. The results show that LTGDroid achieves a reproduction success rate of 87.51%, improving over the state-of-the-art baselines by 49.16% and 556.30%, while requiring an average of 20.45 minutes and approximately $0.27 to successfully reproduce a bug. The LTGDroid implementation is publicly available at https://github.com/N3onFlux/LTGDroid.