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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Evaluating Generative AI for CS1 Code Grading: Direct vs ...
Ahmad Memon, Abdallah Mohamed · 2025-11-17 · via cs.SE updates on arXiv.org

Manual grading of programming assignments in introductory computer science courses can be time-consuming and prone to inconsistencies. While unit testing is commonly used for automatic evaluation, it typically follows a binary pass/fail model and does not give partial marks. Recent advances in large language models (LLMs) offer the potential for automated, scalable, and more objective grading. This paper compares two AI-based grading techniques: \textit{Direct}, where the AI model applies a rubric directly to student code, and \textit{Reverse} (a newly proposed approach), where the AI first fixes errors, then deduces a grade based on the nature and number of fixes. Each method was evaluated on both the instructor's original grading scale and a tenfold expanded scale to assess the impact of range on AI grading accuracy. To assess their effectiveness, AI-assigned scores were evaluated against human tutor evaluations on a range of coding problems and error types. Initial findings suggest that while the Direct approach is faster and straightforward, the Reverse technique often provides a more fine-grained assessment by focusing on correction effort. Both methods require careful prompt engineering, particularly for allocating partial credit and handling logic errors. To further test consistency, we also used synthetic student code generated using Gemini Flash 2.0, which allowed us to evaluate AI graders on a wider range of controlled error types and difficulty levels. We discuss the strengths and limitations of each approach, practical considerations for prompt design, and future directions for hybrid human-AI grading systems that aim to improve consistency, efficiency, and fairness in CS courses.