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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Game Rewards Vulnerabilities: Software Vulnerability Dete...
Xin-Cheng Wen, Cuiyun Gao, Xinchen Wang, Ruiqi Wang, Tao Zhang, · 2024-01-16 · via cs.SE updates on arXiv.org

Recent years have witnessed a growing focus on automated software vulnerability detection. Notably, deep learning (DL)-based methods, which employ source code for the implicit acquisition of vulnerability patterns, have demonstrated superior performance compared to other approaches. However, the DL-based approaches are still hard to capture the vulnerability-related information from the whole code snippet, since the vulnerable parts usually account for only a small proportion. As evidenced by our experiments, the approaches tend to excessively emphasize semantic information, potentially leading to limited vulnerability detection performance in practical scenarios. First, they cannot well distinguish between the code snippets before (i.e., vulnerable code) and after (i.e., non-vulnerable code) developers' fixes due to the minimal code changes. Besides, substituting user-defined identifiers with placeholders (e.g., "VAR1" and "FUN1") in obvious performance degradation at up to 14.53% with respect to the F1 score. To mitigate these issues, we propose to leverage the vulnerable and corresponding fixed code snippets, in which the minimal changes can provide hints about semantic-agnostic features for vulnerability detection. In this paper, we propose a software vulneRability dEteCtion framework with zerO-sum game and prototype learNing, named RECON. In RECON, we propose a zero-sum game construction module. Distinguishing the vulnerable code from the corresponding fixed code is regarded as one player (i.e. Calibrator), while the conventional vulnerability detection is another player (i.e. Detector) in the zero-sum game. The goal is to capture the semantic-agnostic features of the first player for enhancing the second player's performance for vulnerability detection. Experiments on the public benchmark dataset show that RECON outperforms the state-of-the-art baseline by 6.29% in F1 score.