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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Bake Two Cakes with One Oven: RL for Defusing Popularity ...
Minh Hoang Vuong, Anh M. T. Bui, Phuong T. Nguyen, Davide Di Rus · 2025-04-19 · via cs.SE updates on arXiv.org

Third-party libraries (TPLs) have become an integral part of modern software development, enhancing developer productivity and accelerating time-to-market. However, identifying suitable candidates from a rapidly growing and continuously evolving collection of TPLs remains a challenging task. TPL recommender systems have been studied, offering a promising solution to address this issue. They typically rely on collaborative filtering (CF) that exploits a two-dimensional project-library matrix (user-item in general context of recommendation) when making recommendations. We have noticed that CF-based approaches often encounter two challenges: (i) a tendency to recommend popular items more frequently, making them even more dominant, a phenomenon known as popularity bias, and (ii) difficulty in generating recommendations for new users or items due to limited user-item interactions, commonly referred to as the cold-start problem. In this paper, we propose a reinforcement learning (RL)-based approach to address popularity bias and the cold-start problem in TPL recommendation. Our method comprises three key components. First, we utilize a graph convolution network (GCN)-based embedding model to learn user preferences and user-item interactions, allowing us to capture complex relationships within interaction subgraphs and effectively represent new user/item embeddings. Second, we introduce an aggregation operator to generate a representative embedding from user and item embeddings, which is then used to model cold-start users. Finally, we adopt a model-based RL framework for TPL recommendation, where popularity bias is mitigated through a carefully designed reward function and a rarity-based replay buffer partitioning strategy. The results demonstrated that our proposed approach outperforms state-of-the-art models in cold-start scenarios while effectively mitigating the impact of popularity bias.