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cs.SE updates on arXiv.org

VLA Foundry: A Unified Framework for Training Vision-Language-Action Models Evaluating LLM-Generated Obfuscated XSS Payloads for Machine Learning-Based Detection Do Agents Dream of Root Shells? Partial-Credit Evaluation of LLM Agents in Capture the Flag Challenges Refute-or-Promote: An Adversarial Stage-Gated Multi-Agent Review Methodology for High-Precision LLM-Assisted Defect Discovery From Particles to Perils: SVGD-Based Hazardous Scenario Generation for Autonomous Driving Systems Testing Choose Your Own Adventure: Non-Linear AI-Assisted Programming with EvoGraph Human-Machine Co-Boosted Bug Report Identification with Mutualistic Neural Active Learning LLMSniffer: Detecting LLM-Generated Code via GraphCodeBERT and Supervised Contrastive Learning Neurosymbolic Repo-level Code Localization CodeMMR: Bridging Natural Language, Code, and Image for Unified Retrieval Symbolic Guardrails for Domain-Specific Agents: Stronger Safety and Security Guarantees Without Sacrificing Utility Verification Modulo Tested Library Contracts The Semi-Executable Stack: Agentic Software Engineering and the Expanding Scope of SE Scaling Test-Time Compute for Agentic Coding AI-Assisted Requirements Engineering: An Empirical Evaluation Relative to Expert Judgment From Procedural Skills to Strategy Genes: Towards Experience-Driven Test-Time Evolution Atropos: Improving Cost-Benefit Trade-off of LLM-based Agents under Self-Consistency with Early Termination and Model Hotswap Vibe-Coding: Feedback-Based Automated Verification with no Human Code Inspection, a Feasibility Study Benchmarks for Trajectory Safety Evaluation and Diagnosis in OpenClaw and Codex: ATBench-Claw and ATBench-Codex Bounded Autonomy for Enterprise AI: Typed Action Contracts and Consumer-Side Execution AIPC: Agent-Based Automation for AI Model Deployment with Qualcomm AI Runtime Analyzing Chain of Thought (CoT) Approaches in Control Flow Code Deobfuscation Tasks Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks Prompt-Driven Code Summarization: A Systematic Literature Review LinuxArena: A Control Setting for AI Agents in Live Production Software Environments LLMs taking shortcuts in test generation: A study with SAP HANA and LevelDB Large Language Models to Enhance Business Process Modeling: Past, Present, and Future Trends CollabCoder: Plan-Code Co-Evolution via Collaborative Decision-Making for Efficient Code Generation Sentiment analysis for software engineering: How far can zero-shot learning (ZSL) go? Learning from Change: Predictive Models for Incident Prevention in a Regulated IT Environment
Continuous Integration Theater
Wagner Felidré, Leonardo Furtado, Daniel da Costa, Bruno Cartaxo · 2019-07-03 · via cs.SE updates on arXiv.org

Background: Continuous Integration (CI) systems are now the bedrock of several software development practices. Several tools such as TravisCI, CircleCI, and Hudson, that implement CI practices, are commonly adopted by software engineers. However, the way that software engineers use these tools could lead to what we call "Continuous Integration Theater", a situation in which software engineers do not employ these tools effectively, leading to unhealthy CI practices. Aims: The goal of this paper is to make sense of how commonplace are these unhealthy continuous integration practices being employed in practice. Method: By inspecting 1,270 open-source projects that use TravisCI, the most used CI service, we quantitatively studied how common is to use CI (1) with infrequent commits, (2) in a software project with poor test coverage, (3) with builds that stay broken for long periods, and (4) with builds that take too long to run. Results: We observed that 748 ($sim$60%) projects face infrequent commits, which essentially makes the merging process harder. Moreover, we were able to find code coverage information for 51 projects. The average code coverage was 78%, although Ruby projects have a higher code coverage than Java projects (86% and 63%, respectively). However, some projects with very small coverage ($sim$4%) were found. Still, we observed that 85% of the studied projects have at least one broken build that take more than four days to be fixed. Interestingly, very small projects (up to 1,000 lines of code) are the ones that take the longest to fix broken builds. Finally, we noted that, for the majority of the studied projects, the build is executed under the 10 minutes rule of thumb. Conclusions: Our results are important to an increasing community of software engineers that employ CI practices on daily basis but may not be aware of bad practices that are eventually employed.