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Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation WhisperPipe: A Resource-Efficient Streaming Architecture for Real-Time Automatic Speech Recognition Walking Through Uncertainty: An Empirical Study of Uncertainty Estimation for Audio-Aware Large Language Models PSP: An Interpretable Per-Dimension Accent Benchmark for Indic Text-to-Speech Praxy Voice: Voice-Prompt Recovery + BUPS for Commercial-Class Indic TTS from a Frozen Non-Indic Base at Zero Commercial-Training-Data Cost Korean aegyo speech shows systematic F1 increase to signal childlike qualities All That Glitters Is Not Audio: Rethinking Text Priors and Audio Reliance in Audio-Language Evaluation RAS: a Reliability Oriented Metric for Automatic Speech Recognition Speech Enhancement Based on Drifting Models HeadRouter: Dynamic Head-Weight Routing for Task-Adaptive Audio Token Pruning in Large Audio Language Models Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation Talker-T2AV: Joint Talking Audio-Video Generation with Autoregressive Diffusion Modeling Robust Audio-Text Retrieval via Cross-Modal Attention and Hybrid Loss Spectro-Temporal Modulation Representation Framework for Human-Imitated Speech Detection UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions Do LLM Decoders Listen Fairly? Benchmarking How Language Model Priors Shape Bias in Speech Recognition Materialistic RIR: Material Conditioned Realistic RIR Generation SpeechParaling-Bench: A Comprehensive Benchmark for Paralinguistic-Aware Speech Generation ONOTE: Benchmarking Omnimodal Notation Processing for Expert-level Music Intelligence From Image to Music Language: A Two-Stage Structure Decoding Approach for Complex Polyphonic OMR ATIR: Towards Audio-Text Interleaved Contextual Retrieval Enhancing Speaker Verification with Whispered Speech via Post-Processing Environmental Sound Deepfake Detection Using Deep-Learning Framework Towards Streaming Target Speaker Extraction via Chunk-wise Interleaved Splicing of Autoregressive Language Model BEAT: Tokenizing and Generating Symbolic Music by Uniform Temporal Steps Deep Supervised Contrastive Learning of Pitch Contours for Robust Pitch Accent Classification in Seoul Korean HalluAudio: A Comprehensive Benchmark for Hallucination Detection in Large Audio-Language Models UAF: A Unified Audio Front-end LLM for Full-Duplex Speech Interaction Voice of India: A Large-Scale Benchmark for Real-World Speech Recognition in India Tadabur: A Large-Scale Quran Audio Dataset
From Qubits to Rhythm: Exploring Quantum Random Walks in ...
María Aguado-Yáñez, Karl Jansen, Daniel Gómez-Marín, Sergi Jordà · 2025-10-04 · via cs.SD updates on arXiv.org

A quantum computing algorithm for rhythm generation is presented, which aims to expand and explore quantum computing applications in the arts, particularly in music. The algorithm maps quantum random walk trajectories onto a rhythmspace -- a 2D interface that interpolates rhythmic patterns. The methodology consists of three stages. The first stage involves designing quantum computing algorithms and establishing a mapping between the qubit space and the rhythmspace. To minimize circuit depth, a decomposition of a 2D quantum random walk into two 1D quantum random walks is applied. The second stage focuses on biasing the directionality of quantum random walks by introducing classical potential fields, adjusting the probability distribution of the wave function based on the position gradient within these fields. Four potential fields are implemented: a null potential, a linear field, a Gaussian potential, and a Gaussian potential under inertial dynamics. The third stage addresses the sonification of these paths by generating MIDI drum pattern messages and transmitting them to a Digital Audio Workstation (DAW). This work builds upon existing literature that applies quantum computing to simpler qubit spaces with a few positions, extending the formalism to a 2D x-y plane. It serves as a proof of concept for scalable quantum computing-based generative random walk algorithms in music and audio applications. Furthermore, the approach is applicable to generic multidimensional sound spaces, as the algorithms are not strictly constrained to rhythm generation and can be adapted to different musical structures.