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cs.SD updates on arXiv.org

Mutual Forcing: Dual-Mode Self-Evolution for Fast Autoregressive Audio-Video Character Generation WhisperPipe: A Resource-Efficient Streaming Architecture for Real-Time Automatic Speech Recognition Walking Through Uncertainty: An Empirical Study of Uncertainty Estimation for Audio-Aware Large Language Models PSP: An Interpretable Per-Dimension Accent Benchmark for Indic Text-to-Speech Praxy Voice: Voice-Prompt Recovery + BUPS for Commercial-Class Indic TTS from a Frozen Non-Indic Base at Zero Commercial-Training-Data Cost Korean aegyo speech shows systematic F1 increase to signal childlike qualities All That Glitters Is Not Audio: Rethinking Text Priors and Audio Reliance in Audio-Language Evaluation RAS: a Reliability Oriented Metric for Automatic Speech Recognition Speech Enhancement Based on Drifting Models HeadRouter: Dynamic Head-Weight Routing for Task-Adaptive Audio Token Pruning in Large Audio Language Models Hallo-Live: Real-Time Streaming Joint Audio-Video Avatar Generation with Asynchronous Dual-Stream and Human-Centric Preference Distillation Talker-T2AV: Joint Talking Audio-Video Generation with Autoregressive Diffusion Modeling Robust Audio-Text Retrieval via Cross-Modal Attention and Hybrid Loss Spectro-Temporal Modulation Representation Framework for Human-Imitated Speech Detection UniSonate: A Unified Model for Speech, Music, and Sound Effect Generation with Text Instructions Do LLM Decoders Listen Fairly? Benchmarking How Language Model Priors Shape Bias in Speech Recognition Materialistic RIR: Material Conditioned Realistic RIR Generation SpeechParaling-Bench: A Comprehensive Benchmark for Paralinguistic-Aware Speech Generation ONOTE: Benchmarking Omnimodal Notation Processing for Expert-level Music Intelligence From Image to Music Language: A Two-Stage Structure Decoding Approach for Complex Polyphonic OMR ATIR: Towards Audio-Text Interleaved Contextual Retrieval Enhancing Speaker Verification with Whispered Speech via Post-Processing Environmental Sound Deepfake Detection Using Deep-Learning Framework Towards Streaming Target Speaker Extraction via Chunk-wise Interleaved Splicing of Autoregressive Language Model BEAT: Tokenizing and Generating Symbolic Music by Uniform Temporal Steps Deep Supervised Contrastive Learning of Pitch Contours for Robust Pitch Accent Classification in Seoul Korean HalluAudio: A Comprehensive Benchmark for Hallucination Detection in Large Audio-Language Models UAF: A Unified Audio Front-end LLM for Full-Duplex Speech Interaction Voice of India: A Large-Scale Benchmark for Real-World Speech Recognition in India Tadabur: A Large-Scale Quran Audio Dataset
Forward-Backward Convolutional Recurrent Neural Networks ...
Janek Ebbers, Reinhold Haeb-Umbach · 2021-03-11 · via cs.SD updates on arXiv.org

In this paper we present our system for the detection and classification of acoustic scenes and events (DCASE) 2020 Challenge Task 4: Sound event detection and separation in domestic environments. We introduce two new models: the forward-backward convolutional recurrent neural network (FBCRNN) and the tag-conditioned convolutional neural network (CNN). The FBCRNN employs two recurrent neural network (RNN) classifiers sharing the same CNN for preprocessing. With one RNN processing a recording in forward direction and the other in backward direction, the two networks are trained to jointly predict audio tags, i.e., weak labels, at each time step within a recording, given that at each time step they have jointly processed the whole recording. The proposed training encourages the classifiers to tag events as soon as possible. Therefore, after training, the networks can be applied to shorter audio segments of, e.g., 200 ms, allowing sound event detection (SED). Further, we propose a tag-conditioned CNN to complement SED. It is trained to predict strong labels while using (predicted) tags, i.e., weak labels, as additional input. For training pseudo strong labels from a FBCRNN ensemble are used. The presented system scored the fourth and third place in the systems and teams rankings, respectively. Subsequent improvements allow our system to even outperform the challenge baseline and winner systems in average by, respectively, 18.0% and 2.2% event-based F1-score on the validation set. Source code is publicly available at https://github.com/fgnt/pb_sed.