惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

F
Fortinet All Blogs
aimingoo的专栏
aimingoo的专栏
V
Visual Studio Blog
罗磊的独立博客
爱范儿
爱范儿
J
Java Code Geeks
博客园 - 司徒正美
N
Netflix TechBlog - Medium
Microsoft Security Blog
Microsoft Security Blog
美团技术团队
小众软件
小众软件
Google DeepMind News
Google DeepMind News
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
V
V2EX
博客园 - 聂微东
云风的 BLOG
云风的 BLOG
WordPress大学
WordPress大学
H
Hackread – Cybersecurity News, Data Breaches, AI and More
Jina AI
Jina AI
Y
Y Combinator Blog
博客园 - 叶小钗
人人都是产品经理
人人都是产品经理
Martin Fowler
Martin Fowler
Vercel News
Vercel News

cs.RO updates on arXiv.org

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
LogicEnvGen: Task-Logic Driven Generation of Diverse Simu...
Jianan Wang, Siyang Zhang, Bin Li, Juan Chen, Jingtao Qi, Zhuo Z · 2026-01-20 · via cs.RO updates on arXiv.org

Simulated environments play an essential role in embodied AI, functionally analogous to test cases in software engineering. However, existing environment generation methods often emphasize visual realism (e.g., object diversity and layout coherence), overlooking a crucial aspect: logical diversity from the testing perspective. This limits the comprehensive evaluation of agent adaptability and planning robustness in distinct simulated environments. To bridge this gap, we propose LogicEnvGen, a novel method driven by Large Language Models (LLMs) that adopts a top-down paradigm to generate logically diverse simulated environments as test cases for agents. Given an agent task, LogicEnvGen first analyzes its execution logic to construct decision-tree-structured behavior plans and then synthesizes a set of logical trajectories. Subsequently, it adopts a heuristic algorithm to refine the trajectory set, reducing redundant simulation. For each logical trajectory, which represents a potential task situation, LogicEnvGen correspondingly instantiates a concrete environment. Notably, it employs constraint solving for physical plausibility. Furthermore, we introduce LogicEnvEval, a novel benchmark comprising four quantitative metrics for environment evaluation. Experimental results verify the lack of logical diversity in baselines and demonstrate that LogicEnvGen achieves 1.04-2.61x greater diversity, significantly improving the performance in revealing agent faults by 4.00%-68.00%.