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cs.RO updates on arXiv.org

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-...
Jiarong Lin, Fu Zhang · 2021-09-11 · via cs.RO updates on arXiv.org

In this letter, we propose a novel LiDAR-Inertial-Visual sensor fusion framework termed R3LIVE, which takes advantage of measurement of LiDAR, inertial, and visual sensors to achieve robust and accurate state estimation. R3LIVE is contained of two subsystems, the LiDAR-inertial odometry (LIO) and visual-inertial odometry (VIO). The LIO subsystem (FAST-LIO) takes advantage of the measurement from LiDAR and inertial sensors and builds the geometry structure of (i.e. the position of 3D points) global maps. The VIO subsystem utilizes the data of visual-inertial sensors and renders the map's texture (i.e. the color of 3D points). More specifically, the VIO subsystem fuses the visual data directly and effectively by minimizing the frame-to-map photometric error. The developed system R3LIVE is developed based on our previous work R2LIVE, with careful architecture design and implementation. Experiment results show that the resultant system achieves more robustness and higher accuracy in state estimation than current counterparts (see our attached video). R3LIVE is a versatile and well-engineered system toward various possible applications, which can not only serve as a SLAM system for real-time robotic applications, but can also reconstruct the dense, precise, RGB-colored 3D maps for applications like surveying and mapping. Moreover, to make R3LIVE more extensible, we develop a series of offline utilities for reconstructing and texturing meshes, which further minimizes the gap between R3LIVE and various of 3D applications such as simulators, video games and etc (see our demos video). To share our findings and make contributions to the community, we open source R3LIVE on our Github, including all of our codes, software utilities, and the mechanical design of our device.