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BiNoMaP: Learning Category-Level Bimanual Non-Prehensile ...
[Submitted on 25 Sep 2025 (v1), last revised 9 Jul 2026 (this ve · 2025-09-25 · via cs.RO updates on arXiv.org

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Abstract:Non-prehensile manipulation, encompassing ungraspable actions such as pushing, poking, pivoting, and wrapping, remains underexplored due to its contact-rich and analytically intractable nature. We revisit this problem from two perspectives. First, instead of relying on single-arm setups or favorable environmental supports (e.g., walls or edges), we advocate a generalizable dual-arm configuration and establish a suite of Bimanual Non-prehensile Manipulation Primitives (BiNoMaP). Second, departing from prevailing RL-based approaches, we propose a three-stage, RL-free framework for learning structured non-prehensile skills. We begin by extracting bimanual hand motion trajectories from egocentric video demonstrations. Since these coarse trajectories suffer from perceptual noise and morphological discrepancies, we introduce a geometry-aware post-optimization algorithm to refine them into executable manipulation primitives consistent with predefined motion patterns. To enable category-level generalization, the learned primitives are further parameterized by object-relevant geometric attributes, primarily size, allowing adaptation to unseen instances with significant shape variations. Importantly, BiNoMaP supports cross-embodiment transfer: the same primitives can be deployed on two real-world dual-arm platforms with distinct kinematic configurations, without redesigning skill structures. Extensive real-robot experiments across diverse objects and spatial configurations demonstrate the effectiveness, efficiency, and strong generalization capability of our approach.

Submission history

From: Huayi Zhou [view email]
[v1] Thu, 25 Sep 2025 14:49:48 UTC (9,596 KB)
[v2] Sun, 1 Mar 2026 07:28:04 UTC (12,881 KB)
[v3] Thu, 9 Jul 2026 07:54:33 UTC (7,754 KB)