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cs.RO updates on arXiv.org

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
Deep Reinforcement Learning for 2D Physics-Based Object M...
Luca Renna · 2023-11-14 · via cs.RO updates on arXiv.org

Deep Reinforcement Learning (DRL) is a quickly evolving research field rooted in operations research and behavioural psychology, with potential applications extending across various domains, including robotics. This thesis delineates the background of modern Reinforcement Learning (RL), starting with the framework constituted by the Markov decision processes, Markov properties, goals and rewards, agent-environment interactions, and policies. We explain the main types of algorithms commonly used in RL, including value-based, policy gradient, and actor-critic methods, with a special emphasis on DQN, A2C and PPO. We then give a short literature review on some widely adopted frameworks for implementing RL algorithms and environments. Subsequently, we present Bidimensional Gripper Environment (BGE), a virtual simulator based on the Pymunk physics engine we developed to analyse top-down bidimensional object manipulation. The methodology section frames our agent-environment interaction as a Markov decision process, such that we can apply our RL algorithms. We list various goal formulation strategies, including reward shaping and curriculum learning. We also employ different steps of observation preprocessing to reduce the computational workload required. In the experimental phase, we run through a series of scenarios of increasing difficulty. We start with a simple static scenario and then gradually increase the amount of stochasticity. Whenever the agents show difficulty in learning, we counteract by increasing the degree of reward shaping and curriculum learning. These experiments demonstrate the substantial limitations and pitfalls of model-free algorithms under changing dynamics. In conclusion, we present a summary of our findings and remarks. We then outline potential future work to improve our methodology and possibly expand to real-world systems.