惯性聚合 高效追踪和阅读你感兴趣的博客、新闻、科技资讯
阅读原文 在惯性聚合中打开

推荐订阅源

G
Google Developers Blog
小众软件
小众软件
The Cloudflare Blog
S
SegmentFault 最新的问题
美团技术团队
freeCodeCamp Programming Tutorials: Python, JavaScript, Git & More
让小产品的独立变现更简单 - ezindie.com
让小产品的独立变现更简单 - ezindie.com
阮一峰的网络日志
阮一峰的网络日志
博客园 - 聂微东
V
Visual Studio Blog
奇客Solidot–传递最新科技情报
奇客Solidot–传递最新科技情报
雷峰网
雷峰网
WordPress大学
WordPress大学
T
Tailwind CSS Blog
腾讯CDC
人人都是产品经理
人人都是产品经理
月光博客
月光博客
Microsoft Azure Blog
Microsoft Azure Blog
M
MIT News - Artificial intelligence
D
DataBreaches.Net
Apple Machine Learning Research
Apple Machine Learning Research
P
Proofpoint News Feed
J
Java Code Geeks
宝玉的分享
宝玉的分享

cs.RO updates on arXiv.org

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
How does the structure embedded in learning policy affect...
Kuangen Zhang, Jongwoo Lee, Zhimin Hou, Clarence W. de Silva, Ch · 2020-08-29 · via cs.RO updates on arXiv.org

Reinforcement learning (RL) is a popular data-driven method that has demonstrated great success in robotics. Previous works usually focus on learning an end-to-end (direct) policy to directly output joint torques. While the direct policy seems convenient, the resultant performance may not meet our expectations. To improve its performance, more sophisticated reward functions or more structured policies can be utilized. This paper focuses on the latter because the structured policy is more intuitive and can inherit insights from previous model-based controllers. It is unsurprising that the structure, such as a better choice of the action space and constraints of motion trajectory, may benefit the training process and the final performance of the policy at the cost of generality, but the quantitative effect is still unclear. To analyze the effect of the structure quantitatively, this paper investigates three policies with different levels of structure in learning quadruped locomotion: a direct policy, a structured policy, and a highly structured policy. The structured policy is trained to learn a task-space impedance controller and the highly structured policy learns a controller tailored for trot running, which we adopt from previous work. To evaluate trained policies, we design a simulation experiment to track different desired velocities under force disturbances. Simulation results show that structured policy and highly structured policy require 1/3 and 3/4 fewer training steps than the direct policy to achieve a similar level of cumulative reward, and seem more robust and efficient than the direct policy. We highlight that the structure embedded in the policies significantly affects the overall performance of learning a complicated task when complex dynamics are involved, such as legged locomotion.