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FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
CBS-Budget (CBSB): A Complete and Bounded Suboptimal Sear...
Jaein Lim, Panagiotis Tsiotras · 2022-06-01 · via cs.RO updates on arXiv.org

Multi-Agent Path Finding (MAPF) is the problem of finding a collection of collision-free paths for a team of multiple agents while minimizing some global cost, such as the sum of the time travelled by all agents, or the time travelled by the last agent. Conflict Based Search (CBS) is a leading complete and optimal MAPF solver which lazily explores the joint agent state space, using an admissible heuristic joint plan. Such an admissible heuristic joint plan is computed by combining individual shortest paths found without considering inter-agent conflicts, and which becomes gradually more informed as constraints are added to individual agents' path planning problems to avoid discovered conflicts. In this paper, we seek to speedup CBS by finding a more informed heuristic joint plan which is bounded from above. We first propose the budgeted Class-Ordered A* (bCOA*), a novel algorithm that finds the shortest path with minimal number of conflicts that is upper bounded in terms of length. Then, we propose a novel bounded-cost variant of CBS, called CBS-Budget (CBSB) by using a bCOA* search at the low-level search of the CBS and by using a modified focal search at the high-level search of the CBS. We prove that CBSB is complete and bounded-suboptimal. In our numerical experiments, CBSB finds a near optimal solution for hundreds of agents within a fraction of a second. CBSB shows state-of-the-art performance, comparable to Explicit Estimation CBS (EECBS), an enhanced recent version of CBS. On the other hand, CBSB is easier to implement than EECBS, since only two priority queues at the high-level search are needed as in Enhanced CBS (ECBS).