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cs.RO updates on arXiv.org

FineCog-Nav: Integrating Fine-grained Cognitive Modules for Zero-shot Multimodal UAV Navigation DENALI: A Dataset Enabling Non-Line-of-Sight Spatial Reasoning with Low-Cost LiDARs SENSE: Stereo OpEN Vocabulary SEmantic Segmentation Continual Hand-Eye Calibration for Open-world Robotic Manipulation PLAF: Pixel-wise Language-Aligned Feature Extraction for Efficient 3D Scene Understanding GaussianFlow SLAM: Monocular Gaussian Splatting SLAM Guided by GaussianFlow GIST: Multimodal Knowledge Extraction and Spatial Grounding via Intelligent Semantic Topology $π_{0.7}$: a Steerable Generalist Robotic Foundation Model with Emergent Capabilities R3D: Revisiting 3D Policy Learning Vision-Based Safe Human-Robot Collaboration with Uncertainty Guarantees Benchmarking Classical Coverage Path Planning Heuristics on Irregular Hexagonal Grids for Maritime Coverage Scenarios NEAT-NC: NEAT guided Navigation Cells for Robot Path Planning HRDexDB: A Large-Scale Dataset of Dexterous Human and Robotic Hand Grasps ADAPT: Benchmarking Commonsense Planning under Unspecified Affordance Constraints An Intelligent Robotic and Bio-Digestor Framework for Smart Waste Management Efficient closed-form approaches for pose estimation using Sylvester forms World-Value-Action Model: Implicit Planning for Vision-Language-Action Systems A Nonasymptotic Theory of Gain-Dependent Error Dynamics in Behavior Cloning CooperDrive: Enhancing Driving Decisions Through Cooperative Perception SpaceMind: A Modular and Self-Evolving Embodied Vision-Language Agent Framework for Autonomous On-orbit Servicing HiVLA: A Visual-Grounded-Centric Hierarchical Embodied Manipulation System UMI-3D: Extending Universal Manipulation Interface from Vision-Limited to 3D Spatial Perception Towards Multi-Object-Tracking with Radar on a Fast Moving Vehicle: On the Potential of Processing Radar in the Frequency Domain Beyond Conservative Automated Driving in Multi-Agent Scenarios via Coupled Model Predictive Control and Deep Reinforcement Learning Failure Identification in Imitation Learning Via Statistical and Semantic Filtering A Dynamic-Growing Fuzzy-Neuro Controller, Application to a 3PSP Parallel Robot Vision-Language-Action Jump-Starting for Reinforcement Learning Robotic Agents A Mechanistic Analysis of Sim-and-Real Co-Training in Generative Robot Policies ESCAPE: Episodic Spatial Memory and Adaptive Execution Policy for Long-Horizon Mobile Manipulation Evolvable Embodied Agent for Robotic Manipulation via Long Short-Term Reflection and Optimization
Reinforced Wasserstein Training for Severity-Aware Semant...
Xiaofeng Liu, Yimeng Zhang, Xiongchang Liu, Song Bai, Site Li, J · 2020-08-11 · via cs.RO updates on arXiv.org

Semantic segmentation is important for many real-world systems, e.g., autonomous vehicles, which predict the class of each pixel. Recently, deep networks achieved significant progress w.r.t. the mean Intersection-over Union (mIoU) with the cross-entropy loss. However, the cross-entropy loss can essentially ignore the difference of severity for an autonomous car with different wrong prediction mistakes. For example, predicting the car to the road is much more servery than recognize it as the bus. Targeting for this difficulty, we develop a Wasserstein training framework to explore the inter-class correlation by defining its ground metric as misclassification severity. The ground metric of Wasserstein distance can be pre-defined following the experience on a specific task. From the optimization perspective, we further propose to set the ground metric as an increasing function of the pre-defined ground metric. Furthermore, an adaptively learning scheme of the ground matrix is proposed to utilize the high-fidelity CARLA simulator. Specifically, we follow a reinforcement alternative learning scheme. The experiments on both CamVid and Cityscapes datasets evidenced the effectiveness of our Wasserstein loss. The SegNet, ENet, FCN and Deeplab networks can be adapted following a plug-in manner. We achieve significant improvements on the predefined important classes, and much longer continuous playtime in our simulator.