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MPCS: Neuroplastic Continual Learning via Multi-Component Plasticity and Topology-Aware EWC Combining Trained Models in Reinforcement Learning Training Non-Differentiable Networks via Optimal Transport ShiftLIF: Efficient Multi-Level Spiking Neurons with Power-of-Two Quantization Probe-Geometry Alignment: Erasing the Cross-Sequence Memorization Signature Below Chance Benchmarking local Hebbian learning rules for memory storage and prototype extraction Robust volatility updates for Hierarchical Gaussian Filtering Spiking Sequence Machines and Transformers Affinity Is Not Enough: Recovering the Free Energy Principle in Mixture-of-Experts Scalable Learning in Structured Recurrent Spiking Neural Networks without Backpropagation Geometric and dynamical analysis of attractor boundaries and storage limits in kernel Hopfield networks Attractor FCM Physical Foundation Models: Fixed hardware implementations of large-scale neural networks When Does Structure Matter in Continual Learning? Dimensionality Controls When Modularity Shapes Representational Geometry Learning to Forget: Continual Learning with Adaptive Weight Decay Causal Learning with Neural Assemblies NORACL: Neurogenesis for Oracle-free Resource-Adaptive Continual Learning Text-Utilization for Encoder-dominated Speech Recognition Models EdgeSpike: Spiking Neural Networks for Low-Power Autonomous Sensing in Edge IoT Architectures EvoTSC: Evolving Feature Learning Models for Time Series Classification via Genetic Programming Analysis and Explainability of LLMs Via Evolutionary Methods Deployment-Aligned Low-Precision Neural Architecture Search for Spaceborne Edge AI SeaEvo: Advancing Algorithm Discovery with Strategy Space Evolution Primitive Recursion without Composition: Dynamical Characterizations, from Neural Networks to Polynomial ODEs MAEO: Multiobjective Animorphic Ensemble Optimization for Scalable Large-scale Engineering Applications Necessary and sufficient conditions for universality of Kolmogorov-Arnold networks Learn&Drop: Fast Learning of CNNs based on Layer Dropping Architecture-Induced Recoverability Bias in Differentiable Symbolic Regression Collocation-based Robust Physics Informed Neural Networks for time-dependent simulations of pollution propagation under thermal inversion conditions on Spitsbergen Structure-Guided Diffusion Model for EEG-Based Visual Cognition Reconstruction
Open-ended search for environments and adapted agents usi...
Emma Stensby Norstein, Kai Olav Ellefsen, Kyrre Glette · 2023-05-02 · via cs.NE updates on arXiv.org

Creatures in the real world constantly encounter new and diverse challenges they have never seen before. They will often need to adapt to some of these tasks and solve them in order to survive. This almost endless world of novel challenges is not as common in virtual environments, where artificially evolving agents often have a limited set of tasks to solve. An exception to this is the field of open-endedness where the goal is to create unbounded exploration of interesting artefacts. We want to move one step closer to creating simulated environments similar to the diverse real world, where agents can both find solvable tasks, and adapt to them. Through the use of MAP-Elites we create a structured repertoire, a map, of terrains and virtual creatures that locomote through them. By using novelty as a dimension in the grid, the map can continuously develop to encourage exploration of new environments. The agents must adapt to the environments found, but can also search for environments within each cell of the grid to find the one that best fits their set of skills. Our approach combines the structure of MAP-Elites, which can allow the virtual creatures to use adjacent cells as stepping stones to solve increasingly difficult environments, with open-ended innovation. This leads to a search that is unbounded, but still has a clear structure. We find that while handcrafted bounded dimensions for the map lead to quicker exploration of a large set of environments, both the bounded and unbounded approach manage to solve a diverse set of terrains.