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MPCS: Neuroplastic Continual Learning via Multi-Component Plasticity and Topology-Aware EWC Combining Trained Models in Reinforcement Learning Training Non-Differentiable Networks via Optimal Transport ShiftLIF: Efficient Multi-Level Spiking Neurons with Power-of-Two Quantization Probe-Geometry Alignment: Erasing the Cross-Sequence Memorization Signature Below Chance Benchmarking local Hebbian learning rules for memory storage and prototype extraction Robust volatility updates for Hierarchical Gaussian Filtering Spiking Sequence Machines and Transformers Affinity Is Not Enough: Recovering the Free Energy Principle in Mixture-of-Experts Scalable Learning in Structured Recurrent Spiking Neural Networks without Backpropagation Geometric and dynamical analysis of attractor boundaries and storage limits in kernel Hopfield networks Attractor FCM Physical Foundation Models: Fixed hardware implementations of large-scale neural networks When Does Structure Matter in Continual Learning? Dimensionality Controls When Modularity Shapes Representational Geometry Learning to Forget: Continual Learning with Adaptive Weight Decay Causal Learning with Neural Assemblies NORACL: Neurogenesis for Oracle-free Resource-Adaptive Continual Learning Text-Utilization for Encoder-dominated Speech Recognition Models EdgeSpike: Spiking Neural Networks for Low-Power Autonomous Sensing in Edge IoT Architectures EvoTSC: Evolving Feature Learning Models for Time Series Classification via Genetic Programming Analysis and Explainability of LLMs Via Evolutionary Methods Deployment-Aligned Low-Precision Neural Architecture Search for Spaceborne Edge AI SeaEvo: Advancing Algorithm Discovery with Strategy Space Evolution Primitive Recursion without Composition: Dynamical Characterizations, from Neural Networks to Polynomial ODEs MAEO: Multiobjective Animorphic Ensemble Optimization for Scalable Large-scale Engineering Applications Necessary and sufficient conditions for universality of Kolmogorov-Arnold networks Learn&Drop: Fast Learning of CNNs based on Layer Dropping Architecture-Induced Recoverability Bias in Differentiable Symbolic Regression Collocation-based Robust Physics Informed Neural Networks for time-dependent simulations of pollution propagation under thermal inversion conditions on Spitsbergen Structure-Guided Diffusion Model for EEG-Based Visual Cognition Reconstruction
Evaluating Large Language Models with Grid-Based Game Com...
Oguzhan Topsakal, Colby Jacob Edell, Jackson Bailey Harper · 2024-07-11 · via cs.NE updates on arXiv.org

We introduce a novel and extensible benchmark for large language models (LLMs) through grid-based games such as Tic-Tac-Toe, Connect Four, and Gomoku. The open-source game simulation code, available on GitHub, allows LLMs to compete and generates detailed data files in JSON, CSV, TXT, and PNG formats for leaderboard rankings and further analysis. We present the results of games among leading LLMs, including Claude 3.5 Sonnet and Claude 3 Sonnet by Anthropic, Gemini 1.5 Pro and Gemini 1.5 Flash by Google, GPT-4 Turbo and GPT-4o by OpenAI, and Llama3-70B by Meta. We also encourage submissions of results from other LLMs. In total, we simulated 2,310 matches (5 sessions for each pair among 7 LLMs and a random player) across three types of games, using three distinct prompt types: list, illustration, and image. The results revealed significant variations in LLM performance across different games and prompt types, with analysis covering win and disqualification rates, missed opportunity analysis, and invalid move analysis. The details of the leaderboard and result matrix data are available as open-access data on GitHub. This study enhances our understanding of LLMs' capabilities in playing games they were not specifically trained for, helping to assess their rule comprehension and strategic thinking. On the path to Artificial General Intelligence (AGI), this study lays the groundwork for future exploration into their utility in complex decision-making scenarios, illuminating their strategic thinking abilities and offering directions for further inquiry into the limits of LLMs within game-based frameworks.