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PAC Learning with Bandit Feedback: Sharp Sample Complexity in the Realizable Setting Algorithms with Polynomially-Improved Approximation Factors for the $2 \rightarrow q$ Norm, and Applications A computational phase transition for learning-to-sample from Ising models Covering vertices by sequential stars Fermi-Dirac machines as quantizations of neurons A Comprehensive Evaluation of Vertex Elimination Algorithms for Algorithmic Differentiation A Tight Bound on Localization of Electrical Flows Optimal Dimension-Free Sampling for Regularized Classification Reducing the Randomness in Partition Oracles for Bounded Degree Minor-Free Graphs Beyond the Half-Approximation: Fair and Efficient Online Class Matching Efficient Uniform Sampling of Surjections via their Profiles Tractable Maximization of Budgeted Phylogenetic Diversity on Networks Utilizing Node Scanwidth Fairness in Aggregation: Optimal Top-$k$ and Improved Full Ranking Learning-Augmented Online Scheduling with Parsimonious Preemption Entropy Equivalence Testing Lumberjack: Better Differentially Private Random Forests through Heavy Hitter Detection in Trees The Secretary Problem with a Stochastic Precursor Polynomial-Time Robust Multiclass Linear Classification under Gaussian Marginals Efficient Banzhaf-Based Data Valuation for $k$-Nearest Neighbors Classification Block-Sphere Vector Quantization An Approximation Algorithm for Graph Label Selection Iterative Chow Filtering for Learning with Distribution Shift Complexity of Non-Log-Concave Sampling in Fisher Information Stochastic Matching via Local Sparsification Finite Sample Bounds for Learning with Score Matching What is Learnable in Valiant's Theory of the Learnable? Provable Quantization with Randomized Hadamard Transform Min-Max Optimization Requires Exponentially Many Queries Fast and Compact Graph Cuts for the Boykov-Kolmogorov Algorithm A proximal gradient algorithm for composite log-concave sampling
Towards a General Framework for Searching on a Line and S...
Prosenjit Bose, Jean-Lou De Carufel · 2014-08-29 · via cs.DS updates on arXiv.org

Consider the following classical search problem: given a target point $p\in \Re$, starting at the origin, find $p$ with minimum cost, where cost is defined as the distance travelled. Let $D$ be the distance of $p$ from the origin. When no lower bound on $D$ is given, no competitive search strategy exists. Demaine, Fekete and Gal (Online searching with turn cost, Theor. Comput. Sci., 361(2-3):342-355, 2006) considered the situation where no lower bound on $D$ is given but a fixed \emph{turn cost} $t>0$ is charged every time the searcher changes direction. When the total cost is expressed as $c D+φ$, where $c$ and $φ$ are positive constants, they showed that if $c$ is set to $9$, then the optimal search strategy has a cost of $9D+2t$. Although their strategy is optimal for $c=9$, we prove that the minimum cost in their framework is $5D+t+2\sqrt{2D(2D+t)} < 9D+2t$. Note that the minimum cost requires knowledge of $D$. However, given $D$, the optimal strategy has a smaller cost of $3D+t$. Therefore, this problem cannot be solved optimally and exactly when no lower bound on $D$ is given. To resolve this issue, we introduce a general framework where the cost of moving distance $x$ away from the origin is $α_1 x+β_1$ and the cost of moving distance $y$ towards the origin is $α_2 y+β_2$ for constants $α_1,α_2,β_1,β_2$. Given a lower bound $λ$ on $D$, we provide a provably optimal competitive search strategy when $α_1,α_2,β_1,β_2 \geq 0$ and $α_1+α_2 > 0$. Finally, we address the problem of searching for a target lying on one of $m$ rays extending from the origin where the cost is measured as the total distance travelled plus $t \geq 0$ times the number of turns. We provide a search strategy and compute its cost. We prove our strategy is optimal for small values of $t$ and conjecture it is always optimal.